Zombie Army Trilogy

The Defence
The Prosecution
AMD Athlon 64 X2 2.2 GHz
AMD Radeon HD 5870
The Case
Zombie Army Trilogy is a third person shooter developed and published by Rebellion, makers of Aliens vs Predator and Sniper Elite 3. This game is a remake of sorts of Sniper Elite: Nazi Zombie Army 1 and 2 along with the inclusion of what could have been Sniper Elite: Nazi Zombie Army 3. So sniping and zombies, right? Let’s see how this goes.
The Trial
Yo jurors! Let me present some important information on this came before the trial really gets going. This may save some of you a few minutes of reading. If you played either of the Sniper Elite Nazi Zombie Army games and loved them then this is more of the same and may be worth it for you. If you didn’t like those two games, this does absolutely nothing of merit to change your mind so steer clear. If you haven’t played parts 1 and 2 or are on the fence read on.
Zombie Army Trilogy is a game about Hitler losing the World War and deciding to initiate “Plan Z” which consists of using mystical means to create an army of Nazi zombies. Now, these aren’t the typical slow shambling zombies. Well, some of them are. There are also zombies equipped with dynamite that run kamikaze style at you, burning zombies just want a hug, giant zombies packing light machine guns, sniper zombies that basically jetpack from rooftop to rooftop...wait what? Yes. Interesting enemies but what do you have? This time around, unlike the previous two games, you have a cast of 8 characters to play as instead of 4 with the newcomers being all women. This would have been more interesting if there were actual banter in the game between characters that changes based on who got selected...but no. Each character is just a different skin so to speak, no character specific abilities, so it boils down to the weapons. The player has access to various sniper rifles, submachine guns, pistols, planted explosives and thrown explosives. So they have their tools and you have yours. How does this play out? Well, this depends. In co-op you end up with what can be a wonderfully tense and exciting game as you run through various locals with up to 3 friends re-killing zombies as you complete various little objectives. In solo mode, the game is more tedious than fun. The number of enemies attacking as well as the amount of respawns means that several sections can drag on as you wait for the game send out the required number of zombies for the section to complete. Besides the tedium this can present the issue with the game occasionally misdirecting the player. There were several instances where I had a tense fire fight and was low on ammo. I’d generally choose to scavenge for more ammunition in this case...but the game would essentially told me to hurry to the safe room and mark the entrance nearby on screen. Thinking the level was over I’d run to the safe room, where players can always restock on ammo and explosives, only for the marker to disappear and the area to again be flooded with zombies that had to be slaughtered before I could proceed. No problem, I’ll just go back to where I came from and pick up some ammo...oh, hi there invisible wall. Guess I won’t be going back... This misdirection occurs in other instances as well. There was a point where the game blatantly told me to escape which generally means run like hell, so I did. I did this only to be pinned in a corner by another invisible wall that would not go away until I slaughtered a big zombie wearing armor and packing a chainsaw along with all of his friends. Ummm, Rebellion, that’s not “escaping” when the player has to kill everything in the area. That’s just the same as the rest of the game with you giving different instructions making the player think they need to do something different. And as far as gameplay...that’s generally it. You move from checkpoint to checkpoint shooting and exploding various zombies until you’ve killed enough of them (basically all of them) and then you repeat this process throughout the entire game. The only thing that changes are the locations and the zombies but even that only changes in the early levels until you’ve seen just about everything. Your enjoyment of this title will come directly down to whether or not you enjoy the gunplay and the x-ray kill cam. The game has next to no variety. It does one thing very well though, which is the core sniping, and it runs with it through the entirety of its three campaigns and a horde mode. If you enjoy this, you’re set. If you’re waiting for the game to mix it up - don’t. It won’t. The presentation of the game is solid. It’s not going to win any “best graphics ever” awards but what’s on display here is impressively atmospheric and detailed. There are varied environments with suitably depressing art along with many humorous jokes and Easter eggs in the levels. The game is not taking itself seriously. If you played the first two titles and want to know what their “remastered” versions bring to the table...ummmm, nothing particularly obvious beyond more foliage and some lightning changes. The game performs well running at well over 100fps on my machine, most of the time and over 200fps in sections with all settings cranked to max. However, it was not without its technical issues when it came to online and achievements. At some point the game stopped registering that I completed levels at one point. I ran into invisible zombies that could kill me. Their shadows were present and they did not walk around, but when I approached the shadows I could see their attack animations playing out and I was killed. Also, we set up an online game with players from USA and Europe...and the fun began. We had players warping from place to place, a few instances of players getting locked in areas and left behind due to invisible walls triggering when they strayed behind the group and lag so bad that we could fire shots and count the seconds between the shot fired and when the enemy zombie registered the hit. In a co-op match set with players who are a little closer to each other some of these issues with mitigated but not eliminated entirely. The game looks good, it runs good. It is very atmospheric. The gameplay is very basic at its core where it does only what it does very well and not a single thing outside of that. In co-op, the game is a treat. In single player the pacing becomes an issue. The levels and enemy counts were clearly designed with a co-op focus and single player being an afterthought. In case you haven’t noticed by now, I made no mention of the game’s story. That’s because I didn’t want to even call it that much. It’s so paper thin and presented so poorly it didn’t warrant a mention because I’d have to spend more characters eviscerating it than were used in the script.
The Verdict
Case Review
- Good Audio: The audio presentation is used to great effect.
- Good Visuals: The game world is detailed and atmospheric with humorous touches here and there.
- Core Sniping and X-ray Kill Cam: If you liked this from the other Sniper Elite games it’s still here and just as good/bad as it was before. It’s the core gimmick in the game which, depending on your opinion, could be the thing that keeps you coming back or the thing you’re tired of seeing.
- Bugs: Players locked behind, achievements not activating, invisible enemies, etc. Several minor annoyances kept popping up.
- Story: There’s a story here? I hadn’t noticed, and seemingly neither did the writer(s).
- Single Player Enemy Scaling: Entirely too many enemies that need to be dealt with which brings the game progression down to a crawl.
Appeal
Zombie Army Trilogy is Rebellion’s latest attempt at making a fun Co-Op shooter with Nazi zombies. They failed the two first times, but this time they hope to set things right. They intend to do this by not improving upon the formula or fixing any of the problems in any way, shape or form. So we’re off to a great start, then! I don’t hate this third instalment - or rather; “remaster of the two previous games with another campaign slapped on at the end to justify the asking price”. I just find it so incredibly bland, that I’d rather be playing a game I do hate. At least a game I hate will instil some kind of emotion in me. So what’s the problem here? Well, you could start by reading my reviews for the two previous Nazi Zombie Army games. Because you see, this “Trilogy” pack doesn’t really include remastered versions of the two previous games. It just includes the two previous games. If you can find improved graphics, sound design or gameplay mechanics, then please tell me where. Because I certainly can’t. So, if you hated or loved those two games, then you’ll hate or love them now just as much.
The new campaign is arguably better. It has a few added features and improvements. You can now choose among four female characters to play as, though they’re just as bland and uninspired as the men. There’s now more variation in the zombie horde, mostly just little tweaks like some zombies carrying melee weapons. And the level design isn’t ripped straight out of Sniper Elite V2 this time around, but gives you some fresh new locations - some of which are pretty cool like a moving freight train. But just because it now supposedly uses Sniper Elite 3’s graphics engine, doesn’t mean you should expect open-ended missions. It’s still the same offensively linear experience this time too. And the few improvements aren’t enough to ward off the stench of lazy game design. The co-op is still tacked on, with no real reason to play with other players beyond “doing things with friends is better than doing things alone”. The objectives are still all the same too. Repetitive shoot-fests like Serious Sam can be great fun, when done right. But it simply does not work with Sniper Elite’s mechanics. How is a five-round bolt action rifle going to stop an entire zombie horde? And you can only carry two clips for your SMG. It’s puzzling how the developers expect you to survive situations like a narrow train carriage with one route forward and back, having FOUR big MG42-wielding Elites coming at you from the front, and a couple more from behind. And the checkpoint system is incredibly stingy, forcing you to replay large sections of a level when you die. It’s not challenging, it’s frustrating and cheap.
Know what isn’t cheap, though? The asking price for the game. With all the three campaigns combined, you could easily waste 14-18 hours of your life, which in and of itself is good bang for your buck. But seeing as how the first two campaigns are so incredibly boring, and the third one being only mildly better, it’s hard to justify the price that could get you something much better instead.
Appeal
Boy, there are few games that set the tone for a review right off the bat quite as well as a game about killing Nazi zombies, is there? Truth be told, though, “Nazi zombies” is one of those pseudo-tropes that people tend to act like has been done to death, but in reality have only been used in four series I know of: Wolfenstein, Call of Duty, South Park: Stick of Truth, and this one, and even in SP:SoT, they were in there as a joke. As much as I’d like to say that’s the reason this game is rubbing me the wrong way, it’s not. I’d even go as far enough to say that one of Zombie Army Trilogy‘s few redeeming qualities is the sheer amount of camp that it uses to pull off something as silly as Nazi zombies with a semi-straight face.
There are two kinds of co-op games: games that are built around the co-op and single player games with co-op added as an afterthought. Zombie Army Trilogy, the third installment and remaster of the previous two, is the latter pretending to be the former. As quick as it is to remind you that you can play up to four players, and gives you a multitude of equally bland and uninspired characters to choose from (pretty much what you’d expect: The American, The German Doctor, The Former Nazi and The Soviet Soldier) it never really gives you much of a reason why you should.
The gameplay itself isn’t anything truly special either. The Zombie Army Trilogy is based off of the engine and mechanics of the Sniper Elite series. However, instead of the stealthy, methodical, slower gameplay of SE, it changes it to more actiony horde-based gameplay and ultimately suffers for it. As fun as it is to watch a well-placed shot whizzing through Hans Eatenbrane’s freshly-vacated skull cavity, it’s just not enough to carry the game. One final note: why is it that only Serious Sam has been able to pull off kamikaze enemies? In Serious Sam, they were easily distinguishable and you knew when they were coming and could act fast. Here they look pretty much the same as the rest of the enemies and will insta-kill you.
Posted 18-03-2015, 04:06
Which means you can shoot them again.
Dickception!
Posted 17-03-2015, 20:41
Though in Co-Op, the X-Ray killcam is still disabled, so shooting them in the dick has little effect (other than that they'll most likely just respawn so you have to kill them again).
Posted 17-03-2015, 13:40
Shooting ZOMGbies in the dick, with ever increasing fidelity, is appealing to some
Posted 17-03-2015, 08:31
Yeah. And like the endless flood of American Pie sequels in the 2000s, this sells like hot shit anyway.
Posted 17-03-2015, 02:00
So, basically, they made another mediocre game that revels in its mediocrity?