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The Incredible Adventures of Van Helsing

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By Merc24-06-2013
Bis18marck70 (editor)
BloodyFanGirl (editor)
The Incredible Adventures of Van Helsing

The Defence

Developer:
NeoCore Games
Publisher:
NeoCore Games
Genre:
Action, Role Playing
Release Date:
22-05-2013

The Prosecution

CPU:
Intel Quad Core 2.0 GHz
AMD equivalent
VGA:
Nvidia GeForce 275 GTX
AMD Radeon HD 5770
RAM:
2 GB
HDD:
20 GB
DirectX:
9.0c

The Case

 

Action RPGs are not hard to come by, especially if you have been gaming for a long time. To name but a few recent examples: Diablo 3, Torchlight 2, and Path of the Exile. While most games in the genre stick to a familiar formula with some variations they boil down to the same satisfying mechanics. In all of these games, including Van Helsing, you click on bad guys and they explode in a shower of loot - rinse and repeat. This mechanic is still around for only one reason; it is extremely addictive and has therefore stood the test of time. There is no shortage of Action RPGs out there for you to choose from, so why should Van Helsing earn you hard earned money?

The Trial

 

Why do gamers love something that sounds like it would not be that fun? In most action RPGs all the player essentially does is fight monsters, complete quests, and collect loot. Van Helsing is a strange game in regards to this; not only was it somewhat strange to get used to but the expectations of what should be in an action RPG are literally thrown out of the window. In Diablo 3 or Torchlight 2 there are a bunch of skills on the number keys, many different classes and a certain play style for each one. So the first thing that is different should be painfully obvious, just look at the title. There is only one character you can play as - Van Helsing. The story is forgettable but the dialogue is worth listening to because it is genuinely funny, yet the rest of the actual narrative is unremarkable. As with most action RPGs, Van Helsing suffers in the story department, so if you are looking for an engaging story, this game will disappoint. Who cares though, we just want to see monsters explode !

Just playing ‘fetch’ with the dogs.

Just playing ‘fetch’ with the dogs.

The most important part of these games is how they play. For example, is it satisfying to fight your enemies and does victory feel impressive? Van Helsing gets a lot right in the gameplay department but some of it still feels like it needs the kinks ironed out. Using your skills is fun and different compared to how you use them in other action RPGs. Instead of hitting number keys to use your skills, there is a combo system and this works well. It may not be better than the traditional way these games are set up but it is a refreshing take on combat mechanics.

Remember how there is only one character? There may only be Van Helsing to play as but he is highly customizable just like we are used to in games like this. There are a variety of skill trees to go down and you can create many different playstyles. You focus on ranged or melee and then throw in some magical abilities for good measure. However, it’s somewhat disappointing that you have to use both ranged and melee and that there is no way to change it because it is built into the game. As well as that, it is frustrating that you can only use one skill at a time because once you have a large number of them unlocked, you feel limited and constrained. The clumsy combat mechanics don't improve the situation but at least they do not excessively hinder the player. The combat lacks impact and melee feels like Van Helsing is swinging at thin air instead of hordes of bad guys. You also have a ghost companion that follows you around (a pet) named Katarina. She serves a similar purpose to pets found in Torchlight 2, she can fight with you, go to town and sell things, and she offers some witty dialog. Overall, it is a fresh take on familiar combat mechanics that sadly fail to feel quite as satisfying as the status quo.

‘BANG’ – they’re dead!

‘BANG’ – they’re dead!

Graphically the game looks great and it was fun to see a new take on familiar settings. There are not many settings that gamers will not recognize from playing any other games of the genre but they are unique enough in Van Helsing to not feel just like a boring re-tread. Enemies are varied even though you will murder the same hordes dozens and dozens of times. It is satisfying to slay hordes of enemies while they explode into giblets, flip around in the air, or melt from electricity. Some of the skills lack flair though and actually look like nothing is even happening but others look appropriately awesome. The sound design is also a bit hit and miss; at times listening to one’s own music was preferable over the music in the game. It is a shame that the developers used the same exact sound for exploding enemies over and over and over again. It was painful after a while and really out of place. Literally every type of enemy (even mechanical ones) made, upon their demise or destruction, a fleshy exploding sound. The developers could have at least used two or three different sounds to change things up a bit.

The Verdict

 

There is coop in the game but it has had issues so far with a promise from developers to fix it. Though some fixes were implemented some issues still remain to be resolved. Like any other game in the genre, Van Helsing is more fun with a friend...even though you will both be playing as Van Helsing. At the end of the day, The Incredible Adventures of Van Helsing is an interesting take on the action RPG genre but it does not feel as polished as many other games out there. It is from a small studio so what they did accomplish is really impressive and if you like these types of games you should try it despite its issues. It is well worth the $15 if you are looking for a new game to quench your thirst for loot.

Case Review

  • BOOM!: Fun to explode hordes of baddies.
  • Candy For The Eyes: Nice looking visuals despite a few rough spots.
  • What Did You Say?: Dialogue is funny and worth paying attention to.
  • Are You Made Of Air?: Combat is fun but lacks impact.
  • Wow, Another Sound: Sound design is not really worth listening to and can be extremely repetitive.
  • That Was It?: Some skills are not impressive at all when you use them.
  • But I Wanna Use That Too!: You can only use a small number of skills at once and you cannot focus on either ranged or melee alone.
3
Score: 3/5
If you are dying to click on bad guys and collect loot, Van Helsing may be just the game you are looking for.

Appeal

What are we calling it these days? Action RPGs? As long as you define ‘role’ as „long range monster slayer“ and not as, say, „snarky engineer lesbian“, the traditional definition holds true. The whole shebang evolved from Diablo and tried to get away from it, but the core remains - little bits of plot sprinkled between bands of stupid, characterless monsters. At least Van Helsing tries to tie it to the plot but the best thing story wise that happens in this game is, for better or worse, is a ghost buddy, who talks to your character about various things within the world around you.

On the other hand, the hub mechanics are why I prefer this to, for example, Titan's Quest, which had you simply moving between the cities. Although these become increasingly irrelevant, since they don't sell gear that could compete with loot drops and the various enchantments up for sale are usually nothing ground-breaking. Of course, Van Helsing toys with this too, so in the end it's quite a refreshing idea with some novel enemies and ARPG concepts.

3.5
Score: 3.5/5

Appeal

How exactly do you go about scoring a game like The Incredible Adventures of Van Helsing? It clearly draws inspiration from the likes of Diablo 2 and Torchlight 2. It does an admirable job mimicking these games, while also adding in a few unique aspects to the mix. At the same time, it's not nearly as deep as either of the two aforementioned beasts. There is no class selection and your arsenal is limited to swords and pistols or rifles. There are no hammers or staffs, bows or daggers. On the other hand, Van Helsing's price point is ridiculously low. It's so low that it's frankly hard to fault it for any of its shortcomings with a good conscience. What we have here, is a very enjoyable ARPG that has an awesomely atmospheric, grim look and a few tweaks on the model set by others before it. Like Torchlight 2, you'll have a "pet" in the form of the ghost Katarina, who helps you in combat and travels to the town to sell scrap and purchase potions. Van Helsing takes the concept further though. You can set Katarina to pick up items off the ground automatically and you can select exactly what you want her to pick up. Money? Potions? Normal gray items or epic items? Or everything, you lazy slob.

Even though playing with a friend or three means you all play the same class, there's still a lot to love about Van Helsing's Adventures. The varied locations, monsters, quests and loot provide enough entertainment for your money and then some. The game still has issues with the cooperative multiplayer, but the developers are at work fixing these. I am really looking forward to hearing about the developer's plans for Van Helsing and his future. Will there be free content updates? Paid DLCs? Steam Workshop support? As it stands now though, Van Helsing cannot compete with the likes Torchlight 2 directly. Besides, that's not fair competition. Van Helsing is half the launch price of Torchlight 2 - a sixth of Diablo 3 - and it most certainly has much more than just half of the content. So if that's a barometer to go by, then Van Helsing certainly is worth your money and your time. It's only unfortunate that there's still some frustrating issues clogging up the multiplayer experience. Once they fix those, there's nothing stopping it from getting full score from me. It does what it promises and it does it well. Especially when you consider the low price point.

3.5
Score: 3.5/5
Comments (5)
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Posts: 1317

True, and for this price... Well, I'm not gonna say that one should EXPECT this sort of thing... But on the other hand, the low price helps a lot in how much you can accept of mistakes and for how long you can accept it before it gets fixed. As opposed to full-priced games like, oh say, SimCity.

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Posts: 3290

Patches have a habit of doing that at the best of times though, so it;s hardly criminal. Infuriating when it happens, but y'know, it happens to the best of them

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Posts: 1317

I believe COOP should be mostly fixed by now, but it took a good while before they managed to iron everything out. Some patches meant to fix certain things, ended up breaking other things, etc.

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Posts: 3290

The impression I've been getting, right from the beginning, is a small studio with a lot of ideas, just a little light on resources to implement them all. I expect what they do next will be a vast improvement

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Posts: 1548

Judging from the pics and the review the game is pretty fun just has a few issues, like coop?