Login


Forgot password?

Registration

Password reset

Please enter your e-mail address and new password.

NASCAR ‘14

Avatar
By acharris7713-03-2014
Grawne (editor)
NASCAR ‘14

The Defence

Developer:
Eutechnyx
Publisher:
Deep Silver
Genre:
Racing, Simulator
Release Date:
18-02-2014

The Prosecution

CPU:
Intel Core i5 2.8 GHz
AMD equivalent
VGA:
Nvidia GeForce GTX 260
AMD equivalent
RAM:
4 GB
HDD:
8 GB
DirectX:
9.0c

The Case

NASCAR is the name of the organization hosting those racing programs that regularly bring so many Americans together with their best mates and their favourite brews. The races are fast-paced, adrenaline-fuelled affairs with drivers speeding around elliptical tracks, making a one left turn after the next while trying to make their way through the pack of fellow racers. So is Eutechnyx’s attempt to replicate the heart-pumping nature of the sport in NASCAR ‘14 going to make a flying start, or will it stall on the grid as the flag drops?

The Trial

If you’re from outside the U.S. then there’s is a good chance that while you may have heard of NASCAR, you don’t know much about it. Like many, you may be wondering just what’s so difficult about racing anti-clockwise around a track while trying to overtake other drivers. In reality, there is a lot more skill and concentration involved than one would think, as the turns are banked high, and unlike the Formula 1, there is no advantage in terms of horsepower as every car is built to the same specifications.

There is a lot of overtaking to be done.

There is a lot of overtaking to be done.

As with most racing games, when you start the game you set up a driver profile with your choice of name, country, car manufacturer, and so on. From there you can choose either to start a new career, in which you start a racing season, choose a team and try to finish the season with the highest rank possible, or you can jump right into individual races to familiarize yourself with the cars’ mechanics and handling, which are quite different from traditional F1 games.

The career mode is where the action’s at, and seems to prove quite faithful to the NASCAR racing format itself. When you take part in a race event, you’ll find that you must first participate in practice laps before the event, where you get a certain amount of time on the track to set up your car. Once this session ends, or you are happy, then you move on to qualifying. This is where you try to perform laps in the shortest time possible to earn a higher starting position. Next, you get a final practice session to iron out any kinks in your strategy before you take to the track for the main race.

On Race Day, you finally race alongside other drivers in the real contest: competing over the pre-selected number of laps while trying to work your way to the first place. With all cars being equal, this is easier said than done. Victory comes down to preparation and your position in the driving line when going around banked turns. Get either of those wrong and you’ll find yourself struggling to catch the leading pack, and likely, repeatedly lapped. When the event ends, you find out how you’ve done and how many points you earned during the race. You are also shown how your lap times stack up to the competition, and as you move on to the next track in the series, the process starts all over again.

For those who know what they're doing, there's a lot of tuning you can do.

For those who know what they're doing, there's a lot of tuning you can do.

Unfortunately, there is no option to save your place halfway through an event. So much time spent going around an elliptical track gets pretty monotonous, and you’ll find your concentration drifting. The game has a steep learning curve, as winning a race seems no easy task, even if you keep your car tuned up. Starting off with a few instant races may be the best place to start, as this mode will give you the option to race against other drivers without the pressure of competing for championship points and standing. The races are still as tough as the career mode, so don’t expect to be placing first instantly.

The game’s graphics are nothing special, and feel like a simple port from the console version with no added flourishes. While the cars, with their decals and sponsors logos, seem authentic and look like they do on TV, the tracks feel rather mundane and un-detailed. There are also issues with collision detection, as sometimes when cars join the track from a pit lane, they go straight through approaching vehicles without consequence. The sound effects such as engine noise and tire squeals are genre-standard, and your pit chief talks to you throughout the race. This gets fairly annoying after 15 laps, as there is not much variation in his script.

The game’s AI is not very clever (and that’s putting it kindly); the drivers are quite aggressive, and will bump you about if you fail to hold the line. Get into the middle of a pack of drivers, and it turns into a game of bumper cars. Starting out in career mode, this occurs frequently and you’ll often find yourself out of the competition early on. In order to remain competitive, you’ve got to manage your fuel and tires, so timing pit-stops is crucial. You must also watch your temperature gauge, as drafting behind the car ahead of you for too long will cause the engine to overheat, putting you out of the race. These aspects help add a sense of realism to the game.

The crashes aren't quite as exciting as on TV, but they're still crazy.

The crashes aren't quite as exciting as on TV, but they're still crazy.

NASCAR 14 is best played with a gamepad or a steering wheel, as driving with the keyboard alone is like trying to pilot a car with bald tires down a wet road. Finishing a single lap in this condition is a challenge, let alone an entire race. Thankfully, the game sports a multiplayer mode, which does help to salvage the game somewhat. The multiplayer mode offers a system of online 16-player racing leagues that pit you against real people, and not some shoddy AI whose only aim is to put you into a wall at every chance it gets. It is here that you can take part in custom races and track your place on the online leaderboards.  

The Verdict

NASCAR 14 is much better suited for regular NASCAR fans than those with a passing familiarity with the sport. It’s not a bad game, but its various flaws and glitches do spoil much of the fun. For an average-at-best driving game, the price is a bit high, and it lacks sufficient content to make it an essential purchase.

Case Review

  • Realism: A good representation of NASCAR style racing.
  • Engaging Online Play: Fun when playing against human drivers.
  • Ride-Pimping: Good options for car tuning and customization.
  • Worth it?: Great if you are a NASCAR fan.
  • Lacks Polish: Graphics are standard and boring.
  • Dumb Drivers: The AI could use a tune-up of its own.
3
Score: 3/5
A decent racing sim that feels like driving a Ferrari on two cylinders.

Appeal

NASCAR 14 is, unsurprisingly, a game for NASCAR fans and not really anyone else. This isn’t necessarily a bad thing, however. NASCAR 14 oozes authenticity, from the sponsor stickers that decorate the sides of each car to Darrell Waltrip shouting “Boogity Boogity Boogity” through your speakers as the green flag is waved. It’s the authenticity and familiarity with one’s fanbase that sells these annual-release sports games, and NASCAR 14 certainly knows its audience.

The only real problem with NASCAR 14 is that the PC version feels like a fairly half-assed port. If your rig isn’t quite up to scratch, the performance can get a little shakey when you’re driving alongside all 43 racers at once. Additionally, all of the button prompts are for an Xbox 360 controller, and trying to make delicate adjustments to your position in the track’s fast lane with a keyboard is almost impossible. That last part is less of a porting issue and has more to do with the fact that the game seems to be designed with a racing wheel in mind, as it reminds you about calibrating the wheel every time you open the controls menu. Despite all this, the game has a lot of depth to it; you can customize your own car with sparkles and flower stickers, tune the performance to your weekend race budget, give your driver a silly name that the game will plaster over your windshield, and go through all of the motions of an actual NASCAR race event. Just like in real life, there’s your practice runs, qualifying laps, and of course, the big race. Unfortunately, after a while, the game becomes less about racing, and more about managing your pit stops, staying in the right spot on the track, knowing when to let off the gas and hit the brakes, and holding back the growing urge to slam Jeff Gordon into the wall at 200 MPH.

All in all, as a guy with a passing interest in NASCAR, NASCAR 14 was a pretty good time. I wasn’t expecting anything that the game didn’t give me, and it was easy enough to jump into without spending hours studying to becoming a racing-simulation master. Of course, you can be almost certain the game runs better on its native console. If you like racing games, you certainly can’t go wrong with this one, as long as you’re a hardcore NASCAR fan. The $50 price point is likely to deter virtually anyone else until Deep Silver lowers the price in a couple of months.

4
Score: 4/5

Appeal

The racing genre was, interestingly, spared from the blight of “casualization” that has struck shooters, RPGs, and strategy games over the past decade. Developers in those genres seem to be in a constant battle to acquire market share by appealing to every man, woman, and infant, resulting in homogenous games requiring no thought or skill whatsoever. Contrarily, you can find just about any kind of racing game out there. From surreal arcade-style games like Trackmania to highly realistic simulators like Gran Turismo or Euro Truck Simulator 2, there’s something for everyone in the racing genre today. Road To Hell: Retribution developer Eutechnyx’ NASCAR ‘14 aims high with its focus on authenticity, but doesn’t quite manage to match many of its rivals’ offerings, despite what the price tag might suggest.

Despite costing the same as a fully-fledged game, you can’t help but feel that the content you’re getting in NASCAR ‘14 is little more than what other racing games put into their side-attractions. Since there is essentially only one type of track to race on, you’d expect the game to step up in other areas. The problem is that it doesn’t. The graphics are dull and unimpressive, the sound is monotonous, and the AI opponents who seem oblivious to your presence have no problem ramming you off the track. Bugs run rampant, with sound effects occasionally disappearing or getting stuck in loops. Many players (including myself) have repeatedly experienced “Fatal Error” crashes, and the port from console is generally very shoddy - as exemplified by button prompts in the form of Xbox 360 button icons. Driving with the keyboard is impossible even with computer assistance. Good luck finishing even a single race without getting bumped off the track and coming in dead last. Without a steering wheel, or at least a gamepad, the game is worthless. The only thing to justify this is that the game is supposed to be a NASCAR simulator. I’m sure piloting a race car with a keyboard would go just as well in the real world.

However, there are a host of cool (perhaps even redeeming) features to be found too. Provided you’ve got a controller or steering wheel, the driving actually feels pretty good. The customization options, both for your car, and just how realistic you want the driving, are extensive. Your teammate’s informing you of the position of neighboring cars sounds believable, when he’s not bugging out, and the general attention to detail is admirable. Nevertheless, that doesn’t change the fact that NASCAR ‘14 only does decently what many competing racing simulators do far better. There’s also the fundamental problem that NASCAR ‘14 is exactly what it says on the tin, a NASCAR simulator. When driving around in a circle is all a game has to offer, and it doesn’t even do that better than most competitors, then it’s hard to recommend to anyone but the most serious fans of the sport, especially at the current asking price. That is, of course, presuming all the bugs and problems ever get sorted out.

3
Score: 3/5
Comments (4)
You must be to post a comment.
avatar
Posts: 1317

No I just thought you meant the lifelesness.

avatar
Posts: 3290

Well I wasn't intending it as a euphemism for poor characterisation :p

avatar
Posts: 1317

Literally flat. Like 2D.

avatar
Posts: 3290

I see they still have flat, featureless crowds in the stands.

Lawl