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Battlefield 4

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By NAG3LT09-11-2013
Bis18marck70 (editor)
MrJenssen (editor)

The Defence

Developer:
DICE
Publisher:
Electronic Arts
Genre:
Shooter
Release Date:
US 29-10-2013
EU 31-10-2013

The Prosecution

CPU:
Intel Quad-core CPU
AMD Six-core CPU
VGA:
Nvidia GeForce GTX 660
AMD Radeon HD 7870
RAM:
8 GB
HDD:
30 GB
DirectX:
10, 11

The Case

As soon as the Battlefield 3 DLC train ended, EA’s marketing effort turned towards its successor – Battlefield 4. DICE promised to improve on every aspect of the previous game, as well as bringing back some mechanics last seen in the PC-only Battlefield 2. Let’s see how well this latest installment plays and how well it corresponds to EA’s promises.

The Trial

Let’s start with the single player part of the game. It is an attempt to tell a cinematic story mixed in with a lot of predetermined gameplay moments. While it might have looked like a good idea on paper, the actual execution of said idea leads the player down a linear path, listening to NPCs and waiting for a scripted roadblock to disappear. There are some good infantry battles during the campaign that provide room for manoeuvring and a decent amount of destruction to both kill enemies and create new paths. However, disappointingly for Battlefield series, the few vehicle combat segments are quite tedious and not at all enjoyable. Overall, the campaign is not as interesting as it was in BF3, even with better infantry battles taken into account. The story of the campaign makes little sense and is there only to justify throwing you around the globe. The gameplay itself usually throws any “seriousness” out of the window, awarding you for headshots and multi-kills. The accumulated score in each level serves as a way to earn new weapons for single player use.

Enjoy the scenery while it lasts.

Enjoy the scenery while it lasts.

The shortcomings of the campaign might not seem important to most gamers, as it was never a good idea to get a Battlefield game just for the campaign and most people go straight for the multiplayer anyway. DICE decided to attract those people into playing single player by allowing unlocking 22 dog tags, a pistol, two knives and three primary weapons only by playing the campaign. The dog tags are hidden in the levels, often requiring the player to run off into the opposite direction from his NPC allies. The weapons are unlocked by completing the missions, but to get all those last three guns, you will have to replay the last mission three times. Thankfully, it is shorter than the rest in the campaign, but is still full of moments where you have to sit and wait for another scripted roadblock to disappear.

With the single player part covered it is time to move to the true star of BF4 – the multiplayer. There are ten maps in the vanilla version and most of them allow combined arms gameplay - Operation Locker is the only infantry-only map for every game mode. There are three competing factions in multiplayer – USA, Russia and China - and who fights who on a given map depends on the server settings. As for the game modes, the classic clash between attackers and defenders in Rush and battles over control points in Conquest are still alive and kicking. The best new mode in BF4 is Obliteration, where two teams fight over control of one bomb used to blow up the MCOM stations of the enemy team, and the first team to lose all three MCOMs loses the match. The lack of any time counter or ticket limits can lead to very long matches in this mode, but the constant action around the bomb keeps it intense throughout, while still allowing every class and vehicle to shine. For those who don’t care about objectives, there is Deathmatch that comes both in the team and squad variety. Finally, there is a newcomer to Battlefield – single-life Defuse mode, which plays similarly to Counter Strike’s bomb defusal and CoD’s Search & Destroy modes.

It is time for some KABOOM!

It is time for some KABOOM!

The maps themselves are more dynamic compared to BF3 with more destruction and have what DICE calls Levolution – the ability to interact with certain elements of the map and even perform some actions that can alter the gameplay significantly. While the official name itself sounds a bit silly, the effects of it are quite interesting. Small interactive elements become another important element of firefights, while the big changes can turn the balance at crucial points or change the dynamics of the whole map. In addition to the changes players can affect, the weather conditions can also change - which is out of players’ control. The rounds can start at night and end in a sunny morning or go from a tropical paradise to a violent tropical storm. Unlike in all the previous games, the sea is not always calm and its waves affect movement and aiming. Finally, there is an offline testing range where you can try all vehicles and weapons to familiarise yourself with how they handle.

The four classes themselves stay similar to BF3, but the squad perk system and customisation has changed. The perks, like additional ammo are no longer selected individually, but come in groups of four and you can only choose one of the predetermined groups. The first perk is always active, but the following three are activated by filling up the squad action point bar. Up to five players can inhabit a squad and each can pick their own perk group with its own progression. While resupplying and healing your squadmates helps to fill the perk bar, getting orders from the squad leader and following them is the most effective strategy. So long as the squad leaders actually issue orders, that is. If the whole squad is wiped out at once, your perk progress is reset and you have to start building it all over again.

This map did not look like Venice at the start of the round.

This map did not look like Venice at the start of the round.

The customisation of additional items in BF4 allows more freedom than before. Each class gets two identical slots for tools, with minimal restriction over which tool goes into which slot. This allows for more flexibility, but can also be problematic, as you cannot be sure about the services your teammates provide. Playing with kits picked-up from dead players becomes harder as well, as even if they pick the same tools you use, they can be in different slots messing up your actions in a critical situation.

Case Review

  • Visuals: A small but noticeable step up from BF3.
  • Customization: More weapons, attachments, camouflage skins, emblems and so on.
  • Dynamic Maps: Multiplayer maps now have more destruction as well as smaller interactive elements.
  • Commander Mode: An important feature for large battles.
  • Battlelog: Improved over Battlefield 3, but still far from perfect.
  • Single player: Worse than in BF3 and is required to complete in order to unlock some weapons and dog tags.
  • Performance: Common stuttering problems on Windows 7.
  • Lack of Reliability: Constant server side crashes.
4
Score: 4/5
A great multiplayer FPS plagued with technical issues at launch.

Appeal

What is best in life? The answer - to get in a tank, to kill a sniper with the coaxial MG and to blow up a C4 jeep with the main turret. No game does it better than Battlefield, and Battlefield 4 carries on the tradition. While people who argue over the merits of one AAA FPS against another will invariably do so with multiplayer in mind, it still behoves to pay attention to the campaigns, because that's where the silly quirks of the designers shine. One thing to be said about the new BF is that it's not obviously chasing Call of Duty like the campaign in Battlefield 3 did. The characters are more memorable and it doesn't really end in quick time events. So, that's where the positive comparisons end, because this campaign is short, the vehicle sections are dull and while it does show some willingness to incorporate Battlefield's signature, well, battlefields - it's still mostly a straight line affair. Also, it's quite easy even on the hardest difficulty, and I'm not some FPS expert, I barely ever reach the middle of the scoreboard in multiplayer matches. But shooting is still fun and enjoyable overall.

The same can be said about the multiplayer component. While you will have seen at least parts of the maps in the single player, they're very different in the multiplayer. While most maps accommodate most play styles, Operation Locker is the new Metro - full of choke points that turn each round into a slog. Combine it with Rush that actually encourages such degenerate behaviour, and you have yourself one hell of a charlie-foxtrot. Best stick to Conquest Large and Obliteration modes, as those make the game shine and use all of its potential. But hey, tighter maps without vehicles might appeal to people who like that sort of thing, too.

While the classes from Battlefield 3 are still very much the same in 4, some changes have been made. The worst is the fact that Assault and Support start with healing/ammo packs that only heal/resupply a single person, which is completely unforgivable. The Support class was the one hardest hit by the green weenie (after all, US soldiers here are Marines) as C4 has been moved to the end of the unlock spectrum. Meanwhile, the Recon class starts with the explosives by default, as previously the only defenses against vehicles it had, was camping far from the front line. All in all, the changes don't hurt that much, but all the Battlepacks and unlock schemes seem like an artificial method to make the unlock system feel deep and complex. On the other hand, the Battlepack goodies (which are mostly cosmetic) provide a nice variety option to your usual gear. The fact that you already have some gear unlocked and that tanks now have separate defenses and optics slots is also a godsen.

4
Score: 4/5

Appeal

Oh Battlefield, you did it again. A single player component that is meaningless and forgettable. It starts with you thinking “Where am I? What is going on?” and finishes with you still thinking “What was all that about?”. The characters felt inconsistent, fighting and distrusting each other on one mission and then being all friendly and supportive on the next. You don’t establish any kind of relationship with them and don’t care if they live or die. Actually you’ll probably wish they’d die (especially Irish) as the friendly NPCs’ AI keep pushing you out of the way, which is especially annoying when they force you out of cover.

But all the essence is in the multiplayer. You could say that Battlefield 4’s MP is what BF3 should have been. It feels very similar but also different. A lot of weaknesses of the previous game have been addressed, and some of the strengths have evolved. The game feels grander and more “battlefieldy”: maps are bigger, vehicles are more varied and fights are fiercer. The four classes are now more balanced and every one of them can counter or harass armour, the “shared” weaponry choice is much wider and non-class specific weapons can be used in any situation. The customization this time around is also expanded enormously. You have a ton of things that can be unlocked by grinding and another ton unlocked through the Battlepacks...that you can get by grinding some more. The Battlepack system might seem unfair at first glance, but in reality they mostly grant cosmetic rewards for people who want to look...different. This time around, the customization tree is so wide and complex that it will prolong playability for a lot of people, though technically being just another artificial thing to keep you feeling that you are achieving something besides just gaining new ranks.

Unfortunately, with all this greatness come some issues. The game has a lot of issues, with bugs ranging from slightly amusing to highly annoying. The one issue I am most worried about in particular, is the net code. This problem was present in the previous titles and seems to be getting worse with every iteration. Though it was admittedly bad in Battlefield 3, it was smoothed over to somewhat bearable levels through multiple patches...or maybe we just got used to it. But the core and spirit of an awesome game is there nonetheless. After a hundreds of fixes that are surely (hopefully) coming, this will be the game that we all wanted for a long time, and will consume many hours, which, for me personally, it already has.

4
Score: 4/5
Comments (18)
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Posts: 1548

I'll be XiDiO now and just say that I don't want to play windowed. I want it to function properly in fullscreen :(

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Posts: 28

Thanks Anderson. I'll try the windowed mode tomorrow, but tonight I'm sound looping and crashing every ten minutes. That's never happened before today so there must be some server side updates.

Gutted

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Posts: 596

@Peter, I do have some workarounds for the crashing issues. I still do get the occasional random crash though, mostly on the Shanghai map though...

Also borderless window mode seems to work really well for some reason... In addition, I tend to leave a server after each match completes and then I rejoin it (I used to get most of my crashes between match loadings)

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Posts: 341

http://www.youtube.com/watch?v=MknLARblrDQ

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Posts: 28

I just hate the crashing. I can deal with being sound impaired until they fix it, but crashing every two games and losing my scores annoys me. The load time when you join a game from battlelog really sucks for me too. Loading a new level after the server switches is fine, but from BL it sucks.

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Posts: 297

<3 EA

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Posts: 341

Awww jenssen didnt get a freebie, he mad

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Posts: 1317

It's EA. You should all be ashamed of yourselves for even thinking about playing it! SHAME!

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Posts: 596

The MP still has a lot of issues that can become quite frustrating. It is surprising though that the SP works so well and is so well made :)

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Posts: 1548

Today I experienced another "new" sound issue - all the sounds were muffled. It is annoying but nothing I couldn't cope with.