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Wayward Strangers in Space

By acharris7722-01-2014

Here we have Wayward Terran Frontier, which is to be a mix of a Space Trader, and an action based RPG with exploration elements. You can build a star ship and explore the universe, or become a space pirate. Apparently the choice is with the gamer as to what they want to be. To help show the game off, there is a free multiplayer Alpha build to download from the Kickstarter page.

This space-based RPG sounds really good, as you can loot, explore, hijack, and trade. Also some stranger areas can be explored as well, which George Hultgren describes:

"I played cookie clicker for hours and I asked myself...why is this fun? There is nothing redeeming in this. Is there something wrong with my brain? The goal was to imagine the antics of an ideal antagonist intent on enslaving all of humanity. I wanted to create a game that plays like a deep engrossing RPG, except as you play through it you learn that the mechanics are designed as a form of mental slavery for your character. The villain of the story is the one handing out the quest rewards, constantly encouraging you to do RPG type things in a freedom and frontier themed game world."

George is looking to expand on the free Alpha build, and all money that is raised on the Kickstarter will be used to develop the game further and implement new features. The site goes on to say:

"At its core, Wayward Terran Frontier aims to be a mix of a space trader, and an exploration based action role playing game. Inside the procedurally generated galaxy there will be some core human worlds that act as a safe haven for trade and commerce. Players will enjoy space stations, an economy, and non player characters going about their daily lives that can be messed with or exploited for profit. However, outside of those core worlds players will find the galaxy plays more like an action RPG. As they explore players will find dynamic events, monsters to fight, bad guys to explode, and most of all they will find loot.

"The meta game can be played casually, or very hard-core depending on your preference. Players who stay near to civilization can enjoy short, low stress game sessions with constant character progress. This game is inspired by games like escape velocity, so trade and piracy will be viable gameplay strategies. Meanwhile players who venture out into the dark will find great rewards in exchange for great risk: the farther you travel the more dangerous and mysterious space becomes."

At the time of writing, with 25 days remaining the Kickstarter has raised $9,425 of the required $50,000 to fund the game. The idea really sounds quite interesting, and maybe we could see some sort of massively multiplayer Space Rangers 2, which would be quite good. Good luck to George on the project.

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