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Watch Dogs' Animations Get Polished

By CameronW16-04-2014

Remember that cutscene near the beginning of GTA: San Andreas where CJ is knocking on a door but the animation is just him holding his weird mitten hand up to the door while the sound of knocking happens? Maybe when you bump into someone in GTA4 and all of the nearby citizens run away like they’d just witnessed a giant alligator knocking down buildings nearby? These things are hilarious, but they don’t exactly make for a believable environment to play in. This is the exact sort of thing that’s been worked on during Watch Dogs' delay; keeping the environment believable and increasing the immersion with little tweaks on things that might otherwise take you out of the experience.

In a blog post on the Ubisoft website Animation Director Colin Graham had a few things to say about the things that he and the animation department for Watch Dogs had been working on for the past few months since the game’s unfortunate delay.

“If you pull out your gun, what level of reaction do they [the civilians] go to then? Some people will react to your gun and others will react to the people that are panicking. They haven’t seen you. They don’t know what’s causing it. But they do know something’s up.”

Situations like that, along with animation tweaks like Adrian’s thumbs when he’s tapping away at his super hacker phone have been tweaked and polished up to make sure that Watch Dogs has every opportunity to at least look nice, and judging from the PC gameplay we saw last week, Watch Dogs looks pretty dang good.

If you haven’t already, you should really read the rest of that blog post, it goes into a lot more detail about how the guys over at Ubisoft managed to bring their virtual vision of Chicago to fruition. Watch Dogs will be launching on May 27th.

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