UE4 Character Aesthetics
The latest video from the Inside Unreal series has been released and showcases the way characters are modelled in Unreal Engine 4. It mostly covers the way materials work in the engine and the flexibility they provide. The use of more physically accurate lightning allows artists to create a single material, which will work well in all lightning conditions (just like Konami's Fox Engine). This allows artists to achieve greater consistency in game design, as any changes can be quickly applied to all in-game assets without compromising their look. One of the benefits of layered materials was demonstrated by quickly changing one piece of a soldier's armour to copper without doing any texture work. Creating better game graphics is becoming easier with more powerful target hardware.