To Scale a Pyramid
Not for the first time, though it may be news to some, the Assassin's Creed team are broaching the subject of ancient Egypt as a setting. Ashraf Ismail, currently Game Director for Black Flag, broached the possibility in interview with The Examiner this weekend. This will, I'm sure, leave many people scratching their heads at precisely how it would work, like it always does when raised. I mean, how, precisely, will free running work on pyramids?
Like...it does on everything else, duh!
It's worth remembering that, iconic though they are, pyramids make up only a small part of the Egyptian landscape. In fact, Egyptian cities...well, remember that wee place called Jerusalem, that was in the first game? Yeah, that minor little shanty town. That is a living, breathing example of Egyptian architecture. I suspect that pyramids, if and when they do feature in the series, will be dungeons (like the Vlad the Impaler section from Revelations or the Mayan ziggurat in Assassin's Creed 3) rather than a standard part of the main game. It's also worth bearing in mind that we have clear indication of the order in Egypt, ancient Egypt, as evidenced by the serpentine Amunet (above) whose statue adorns the basement of the Villa de Auditore.
Whether this will be the place of the next game or not, that still remains to be seen. But the possibility, nay, liklihood of at least one game taking place there is somewhere between certainly and "no duh!" Though, personally, I'd like to see China and follow the story of Shao Jun. A lot has been made of her story, she even appeared in the animated Embers short film, but almost no real details given.
Anyway, check out the full interview and leave your own musings in the box below.