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They're Coming Out of the Goddamn... Engines?

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By Bobfish11-01-2013

Another episode of Concept to Game has come leaping out of the darkness to hug our eyes with its Xeno goodness. And boy oh boy, another enigmatic video we have. Looking at the title (Alien Hive) and then seeing the text on screen...that's right, the hive isn't on the planet. It's in the engineering level of the Mary Sulac...este? Bit of a stretch, but I think I made that one work. I think it's been made abundantly clear that the Sulaco plays a key role in the new game's narrative, what with Corporal Hicks' cryptic, desperate distress call being the instigating factor of the whole story. But to learn that the hive is aboard the ship almost literally has me salivating. We want this game now!


Comments (7)
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Posts: 3290

I want to explore the Sulaco D:

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Posts: 32

Personally I think the multiplayer is what is really going to give the game the Aliens feel. People are notoriously more ruthless than the silly AI, so I expect I terrifying experience.

On related matters, I've had some of the most Aliens-esque experiences walking into a room alone in Natural Selection 2...

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Posts: 32

Spec Ops was great, but I would never pay full price for it unless I had a lot of cash. I think it deserved my money more on the merit of what it did with the genre rather than it's core gameplay, which could have been much tighter.

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Posts: 1548

I still think Spec Ops was a great game.

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Posts: 1317

Story can't carry a game for full-price if everything else is only Meh. Spec Ops: The Line is a perfect example of that. Everyone who recommend it, recommend it at sale-price.

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Posts: 1548

@Jenssen For a hopefully good story?

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Posts: 1317

I've always been a huge fan of the two first Alien-movies. But this game... it doesn't impress me at all. It seems extremely scripted. I get that it's a corridor shooter, I'm fine with the linearity. But it seems like the entire gameworld isn't any more interactive than "hit X to Reload". In Half-Life 2, you could at least arrange the turrets how you wanted when you had to defend yourself. It's a COOP-game, but why would I pay full-price for a game that lasts 6-ish hours, with absolutely no replay-value other than the nostalgia the developer demands that you feel while playing?