The Wasteland Approaches...Slowly
Wasteland 2 is what many consider to be the grandfather of all post-apocalyptic games. It's been in development for a considerable length of time, and represents one of of many major returns on the Kickstarter blitz that also saw the likes of a Planescape: Torment sequel, Double Fine's Broken Age, and certainly others that I've forgotten about. If you were waiting with bated breath for the release at the end of August, you're going to have to wait just a tad longer, as there's been some delays with shipping and manufacturing the physical rewards, and the game is now expected to come out in the first or second week of September.
In the meantime, a new update has been pushed out to the Early Access build out on Steam, which has been available to all backers for a while now. It has a reported 551 pages of bug fixes, features, and polish. Some of the major updates are:
Huge balance pass across all elements of the game
Enemy AI/Enemy Stats/Damage/Weapons/Dropsets/Skill Use
Added a mini-map
Lots of new optimizations to memory and load times
Tons of new UI improvements (visual and functional)
New audio added across the board (weapons/enemies/ambient/player events)
Large visual effects pass in all levels
Oh-so-much general clean-up/polish and iteration
September cannot come soon enough for those looking to experience the post-apocalyptic wastes of North America once more. In the meantime, the new updates should keep anyone either interested in the game, or current fans coming back for more.