The Evil Watching
New Evil Within gameplay footage. Nearly 12 glorious minutes of it. Check it out above.
The new trailer seems to start where the last one left off with the protagonist slowly waking up to find himself upside down and in a very sticky situation, surrounded by a number of hanging bodies. Things just get worse and worse from there.
The press release we received alongside this new trailer reveals that the player character is Detective Sebastien Castellanos. The press release describes the plot of The Evil Within thusly:
"Detective Sebastien Castellanos and his partners are called in to investigate a gruesome mass murder. After witnessing a mysterious force slaughter his fellow officers, Sebastian is ambushed and knocked unconscious. When the video opens, he finds his world has been turned upside down. Facing unimaginable terror and fighting for survival in a world where hideous creatures wander among the dead, Sebastian embarks on a frightening journey to unravel who or what is behind this unimaginable evil."
The actual trailer shows more survival horror elements than action horror elements. For example, weapons appear to be extremely scarce so Sebastien must be stealthy in order to avoid the various dangers he now finds himself surrounded by. In the trailer you can see him hiding in a locker in a similar fashion to how players would in Amnesia or Outlast. What I found particularly interesting about the trailer was the implementation of the context specific movement mechanic that Mikami hinted at in an interview earlier this year. In the trailer Sebastien takes a chainsaw to the leg and his movement is affected from that point onwards because of it. It adds another frantic layer to the chase scenes we're shown and makes gameplay look genuinely tense. In addition to this, we only get a glimpse of it but, the inventory menu does not appear to completely pause the game when you open it, a la The Last of Us, for an added dose of immersion. Bar the odd graphical glitch (these being 'blink-and-you'll-miss-it' moments) everything shown here looks incredible and wonderfully cinematic.
You'll be able to play The Evil Within in 2014, on PC, Xbox One, Xbox 360, PlayStation 4 and PlayStation 3. You can visit the game's official website here.
THIS GAME LOOKS FUCKING AMAZING
Posted 28-09-2013, 20:12
Well, since you mentioned it, what issues do you have with it out of curiosity? Recently completed it and, although certainly not the perfect game (though they did patch a few oddities I found with it a few days ago which is good of them), it's pretty good. If you're basing impressions off the demo they showed, that journalists got the chance to play in a dark room, I can assure you it's a misrepresentation of the game, which is kinda funny in a way.
To be fair - and I'm sure I said this in the past, maybe in another post about this very game - horror games are really difficult, which obviously explains most developer's use of the jump scare tactic. And that sucks, of course - in order to use jump scares really effectively, but not cheaply, I think the key thing is to build the tension to an unbearable peak. Sadly, most horror games are just pretty poor with pacing, or most games for that matter.
Posted 28-09-2013, 19:22
I agree that Outlast could've done with fewer jump scares but let's not go into the issues I already have with Outlast from what little I've seen of it...
I also agree that jump scares are not inherently bad things to have in horror games but they are over used and often poorly utilised. :/
Posted 28-09-2013, 00:52
Well, jump scares are a thing that don't bother me either when used only several times throughout the game (because they are annoying most of the time), at least timed really well, or betray my expectations. Sadly, most horror games don't do any of those things. Outlast actually has a bad amount of jump scares honestly, even though some are pretty good; but I thought it did a lot of other things too well to bother criticising it too harshly. Certainly no Doom 3 on the jump scare thermometer at least.
Posted 28-09-2013, 00:09
Can't forget the most amazing tool of all!
The jump scare.
Perfick horah!
Posted 27-09-2013, 23:49
Somewhat relevant (read the trailer post too): http://www.rockpapershotgun.com/2013/09/27/editorial-horror-and-a-maddening-lack-of-imagination/
Found it pretty weird like both of them, but maybe that's because I've played Amnesia: A Machine For Pigs and Outlast recently, as well as trying to finish Lone Survivor, none of which made me raise my eyebrows with ridiculous things like random, giant rotating blades.
Posted 27-09-2013, 22:21
Looks somewhat interesting, I remain skeptical.
Posted 27-09-2013, 19:53
And suddenly I'm impressed