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Take Two Takes it to the Bank

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By JcDent01-08-2013

Take-Two reports 143 million dollar net revenue in 2014 Q1 (it ends on June 30 - economists get their jollies this way) - a bit of a fall from 226 mil. in Q1 2013. Nothing to cry about and some losses are attributed to a dropped game that cost about 30mil. This is why games are boring and derivative these days - even dropping one can cost more money that you'll ever see.

The company is putting their hopes on Grand Theft Auto 5 (which everyone will love), NBA2k14 and WWE 2k14. Meanwhile, the current revenue is attributed to Borderlands 2, NBA 2K13, Grand Theft Auto 4 (people are still buying it because... uh, mystery) and BioShock Infinite.

Speaking of which...

BioShock Infinite has sold more than 4 million copies about now and I'm very ashamed of you all. Buying a game that gutted most of the gameplay that the series was known for and replacing it with drivel sends a message to the devs - widening audience appeal by making the game more mainstream is OK as long as you have something cute in the game.

The lack of dragon-Elizabeth is probably what kept Dragon Age 2 from being loved despite being, well, Dragon Age 2.


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