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Square Enix Clears Things Up About Hitman and Tomb Raider

By CameronW07-01-2014

Tomb Raider: Definitive Edition's reveal at VGX left a lot of people (myself included) scratching their heads. It was certainly a visual upgrade to the console versions of the game without a doubt, but the PC players were curious as to how this new version would hold up to the PC version of the original game with all of their fancy TressFX and ultra-graphics settings.

In a following interview with the Escapist, Scot Amos was defending the $60 price tag of the Definitive Edition stating that it wasn't just a visual overhaul, he then went on to explain a list of the visual enhancements that the game had over the original without going into detail on anything that wasn't visual, interesting.

So we've got this great new version of Tomb Raider coming out and it was only being talked about for the PlayStation 4 and Xbox One, and if Deus Ex: Human Revolution's Director's Cut taught me anything it's that PC gamers don't like to be left out in the cold when it comes to better versions of their games.  You would have thought that Square Enix would be aware of this by now. Unfortunately that's not quite the case.

In the official Tomb Raider: Definitive Edition FAQ, it's stated that a PC version of the Definitive Edition is not in the works. Unfortunate? Sure.

"Tomb Raider: Definitive Edition was designed and rebuilt from the ground up for next-generation consoles. At this time a PC update is not planned."

Also, just for a goof, here's a list of the Definitive Edition's features that "aren't just a face lift."

"You can see the sweat, mud, and blood on Lara. Her eyes are much more expressive and her hair realistic. We also improved gear movement in Definitive Edition – her axe will sway and necklace will react to movement as Lara traverses the island. The Endurance crew has been spruced up, too."

"As for the island, we’ve added weather and lighting effects, extra vegetation, improved physics, reactive water surfaces, and more. Yamatai is now alive with motion. When Lara stops, the world keeps moving. We didn’t just improve the rain; we reworked it until it felt torrential – like another enemy out to get Lara. "

"If you want to get geeky, our gameplay is now in full 1080p, we have subsurface scattering on our characters, real-time particle lighting, Tress FX support for Lara’s hair, upgraded reactive water, full world simulation, and more. We’ve also completely rebuilt Lara’s head and face model from the ground up with a denser topology giving improvements on features for eyes, nose, mouth, cheeks, etc. All of her textures are higher resolution as well."

And there's Kinect controls! That's a thing. I'm sure the Definitive Edition of Tomb Raider will looks super snazzy and all that, but what would there really be for a PC gamer who's already bought and played the game to miss out on? You get all of the DLC that's already been on sale for months, a couple comics, and a documentary.

Hold on, there! I'm not quite done! Remember Hitman? Agent 47 has been swimming around in a sea of confusion bouncing back and forth between Square Enix Montreal and IO Interactive, rumors of mobile games, and worst of all the rumor that the upcoming Hitman game had been axed completely.

Thankfully Hitman's cancellation was only partially true. In a statement to clear up any confusion about the fate of everyone's favorite bald headed assassin, a representative of Square Enix said:

"There's a bit of confusion around the Hitman projects currently in development at Square Enix-owned studios and so we wanted to take the time to clarify what each studio is working on to clear up some of this confusion. Io-Interactive is developing a new, AAA Hitman game that will be coming to PC and next-gen consoles and Square Enix Montreal is fully focused on mobile development of games some of which are related to the Hitman franchise. We look forward to sharing more details about these titles later this year."

So no Tomb Raider: Definitive Edition for the PC planned, and Hitman is still kickin'. It's been a busy week for these guys.

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