Login


Forgot password?

Registration

Password reset

Please enter your e-mail address and new password.

Rapture: The Aftermath

Avatar
By breadbitten18-01-2014

The word 'BioShock' means many things to many people, a fun shooter with excellently implemented RPG elements, a great RPG lite with some shootey/magickey action, one of the greatest twists in fiction, a hard-to-swallow commentary on player-agency and choice...the list goes on. But can all those different things justify a film adaptation? It depends on who you're asking really. I, for instance, breathed a massive sigh of relief when word spread that none other than Charlie Da—crap, I mean Ken Levine himself had shit-canned the adaptation after numerous switch-ups between possible directors and a general sense of economic on-the-bench-ness concerning the ones who were to bankroll the film.

Apparently no one had notified Jim Martin of that (no, not the former Faith No More guitarist with the most awesome hair in the world), a concept artist whose portfolio includes films in the Star Trek, Pirates of the Caribbean, Riddick and The Matrix franchises, as he'd been hard at work on developing a sizeable amount of concept artwork for the film that never came-to-be.

The artwork remains very faithful to the overall vision of Rapture that we were treated to in BioShocks 1 & 2 while some environments showcase a side of the doomed city that we had never seen. Dear Jim's portfolio is an interesting one, comprising of films that are considered visual feasts but ultimately devolved to nothing more than hollow entertainment or worse, but I sincerely doubt that's his fault though.

Now, where's my Super Mario Bros. mov...oh.


Comments (0)
You must be to post a comment.
No comments!