Picture Perfect Panther
Kristjan Zadziuk spoke to OXM (I know, I know, bear with us) recently about the, ahem, underwhelming reception of the latest entry in the Splinter Cell series. Touching on some, frankly, terrifying possibilities for the future. We all know, I'm sure, that no two Splinter Cells have ever really been the same. Each has, for the most part, improved and expanded on the one before. That's, at least, the common consensus up until Conviction.
"If you look at them, there's no two Splinter Cells that are the same. They've all evolved and adapted. That, to me, is what makes it really exciting. We're getting closer to what that game is, and maybe it isn't necessarily about Splinter Cell being a 15-16 million Call of Duty-type best-seller. Maybe it's just about it being the best Splinter Cell that it can be."
Am I the only one here groaning and cradling my head in my hands? Again. Because it was barse ackwards retarded enough when they started trying to say that Splinter Cell was jus' too darn compulcayted frr us heer seempul fowks. Now they're talking about, yet again, completely reinventing the game. Because that worked so incredibly well with Conviction and Blacklist amirite?
Look, guys, the problem with Splinter Cell isn't that you haven't found your groove yet, it's that you keep moving further and further away from it. Not naming and Metal Grea Solids, but the whole attraction Sam, initially, had over other stealth action games, was the lack of action. Go back to Chaos Theory, widely accepted as the pinnacle of what Splinter Cell really is (personaly favourite is Pandora Tomorrow, but even I agree Theory is better functionally) and stop alienting your existing fanbase in favour dumb...I mean stream...no, I mean dumbing down.