New Thief Screens Contain No QTEs for a Reason
Fun fact: I've spent more than 200 hours on Eidos Montreal's excellent Deus Ex: Human Revolution. So enraptured was I in the game's amazingly crafted world that I voluntarily decided to segregate a week and a day and a half of my life in the pursuit of seeing EVERYTHING that the game had to offer...short of one damn book.
I am looking forward to Eidos Montreal's revival of Thief with just as much, if not more so, cautious optimism as much as the next PC-bro but I had a certain amount of faith that many of my peers outright lacked. Eidos Montreal had done me good with Human Revolution why should they drop the ball with Thief, right? My faith is starting to pay off apparently, with the announcement of the developers dropping the much maligned XP-system and now they have decided to get rid of the QTEs that plagued the game's E3 demo. The chaps at Eidos Montreal recently had this to say...
"We're not implementing them. To begin with, there were very few instances of QTEs in the game; in fact there was only one in that whole hour-long E3 demo. However, given the strong reactions it evoked in the press and the community, it was an easy decision to do away with them entirely. So we're not doing it. No quick time."
Rejoice, says I! To celebrate this occasion, have some shiny new screens of the upcoming sneaky bastard simulator!