Museum Of The Microstar Wins Dx11 Contest
In the DirectX11 contest held by Unity, Museum of the Microstar managed to convince the jury of its graphical prowess and incredible particle system. Winning the competition with the Tech Demo, the piece demonstrated Dx11 Tessellation Shaders, GPU Simulated Particles and a physically based shading model. All this has been included into a great sci-fi inspired technology park which shows off what todays programs could do, if given the means.
Watch the Tech Demo yourself and get talked through the whole process by Anton Hahn, lead artist of RUST Limited.
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