'Tis the season I guess. Hot on the heels of yesterday's closure of the entire LucasArts studio, including many of their staff (exact figures not yet known) losing their jobs. Now Activision and Square have let some of their people go. For the former, specifically, 40 people from High Moon (the studio currently working on the Deadpool game) have been layed off an unnamed Activision spokesperson saying:
"Activision Publishing consistently works to align its costs with its revenues – this is an ongoing process," Activision says. "With the completion of development on Deadpool, we are taking a reduction in staff at High Moon Studios to better align our development talent against our slate. Approximately, 40 full-time employees will be impacted globally. We are offering those employees who are impacted outplacement counseling services."
Meanwhile, an uncertain “number of positions” in the Squeenix Los Angeles office have also been removed.
“We can confirm that Square Enix's Los Angeles office has eliminated a number of positions as part of the corporate restructuring announced last week. This is an unfortunate situation and we are offering assistance and severance packages to any employees affected by this, we want to thank them for their hard work and sincerely wish them well in the future.”
Meanwhile, back at the (PixelJudge) barn we're all wondering, as I'm sure you are, what the hell is happening in the industry right now. With a new fiscal year on our doorsteps it's not at all unexpected that some companies, even big ones, will cutting people from their payroll to maximise productivity in preparation for the year ahead. But for so many of them, across so many companies, including some that have apparently been performing extremely well is troubling. But then again...Deadpool...you don't think...naaaaaaaaah. Couldn't be! Our thoughts go out to all who have lost their jobs in recent months, we hope they will all find a way to come out of this on top. But as for what it all means long term? Comments below with your ideas. I have a few of my own I'd like to share. Watch this space.