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Major Update Brings More Complexity to the Wasteland

By MrJenssen26-02-2014

For the first time since Fallout 3 turned out to be a first person action game with RPG elements, Wasteland 2 has picked up the torch to revive the isometric tactical post-apocalyptic survival style of games that was left to rot for what feels like decades.

After the successful Kickstarter campaign back in 2012, the game has been in development over at inExile Entertainment. It entered Steam's Early Access back in mid-December last year, and though players seem to have had a lot of fun with it overall, the current beta version was pretty bare-bones and buggy. Until now, that is.

A big new patch has just been released, adding in Mac support and a host of new features, along with many bug fixes and improvements. Apparently, over 2000 fixes are included. If you want to read the full change log, head over to the Wasteland 2 blog and binge. In case you don't have time for that, here's the low-down:

- Added Prison map

- Added reactivity state where both Highpool and Ag Center can fall.

- Brand new icon based inventory, character sheet, skill screen and support UI elements

- Huge combat pass. Animations (tons of new death and damages), SFX, VFX, AI all greatly improved.

- Added destructible cover

- Surgeon and Field medic have been greatly improved. Now when using the skill, a list appears with all useable items

- Quality Settings check on game load.

- Added Mechanical Repair Skill

- Introducing grenadiers and heavy weapons AI experts

- Multiple improvements have been made to the save game system which were causing save games to not load

- Multiple engine optimizations have been made to increase performance.

- Multiple compatibility fixes.

If you're too lazy to even read this petty little list, you can always check out the video embedded above. Enjoy the hunt, rangers!

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