Maintaining a Galactic War
I was brooding over something the other day, it must be absolute HELL developing an online multiplayer game. I mean it's like running in a near perpetual egg-and-spoon race, only you have several thousands of spoons that are carrying at least three eggs each! Case in point: PlanetSide 2, it still boggles my mind how they managed to make a game of such a scope work, let alone maintain and thrive.
SOE fairly recently unveiled Operation: Make Faster Game, which as the name states will try to make the demanding game slightly more lenient on less-than-well-equipped hardware and an even more recent forum thread from Higby, one of the game's developers, confirms a faster, revamped weekly update scheme for the MMO shooter. The reason for which is very conveniently outlined:
"...it means we'll be more rapidly respond to bugs & balance issues in the game without having to rely on hotfixes as much. We'll also be able to release new content more frequently and consistently. Each individual update will be smaller and more focused, with fewer moving parts that can break, which we hope will greatly decrease the number of bugs being introduced when we update."
I can't help but raise by cup of lukewarm beverage to these dedicated groups of individuals especially in light of my recent revelation on developing games that live and die by its online multiplayer.
Here's to you gentlemen/women...except you DICE, you can just go [expletive deleted].