Ubisoft have just released a short video for their 'playable poem' on the UbiArt Framework, Child of Light. The video is a brief walkthrough of an early section of gameplay, narrated by the project's Lead Programmer, Brianna Code. Code gives an overview of traversing the kingdom of Memoria (not that Memoria), the hint system and combat. From what we're shown movement looks fluid, the hint system interesting and combat is turn-based. Did I mention before that the game is gorgeous? Because we see a whole load more of the beautiful, water colour world of Memoria in this video too. Check it out above.