Hyper Drive Funding for Light Drifter
A new Kickstarter project was started by Heart Machine on 12th September, for a new game by the name of Hyper Light Drifter. The project was looking to rise $27,000 in 30 days so that the game could be funded, but due to an unexpected amount of backers, the project nearly doubled the amount needed within 24 hours. It reached $20,000 in just 9.
Hyper Light is a 2D action RPG with a style which is inspired by the 8-bit and 16-bit era of gaming. You will play as a drifter, whose role is to collect forgotten knowledge, lost technology and broken history. Below are some of the core mechanics of the game as listed on the Kickstarter page:
• Primary weapon - Composed of phase shifted Hard Light (also known as Solid Light), your sword acts as the primary means of offense; it's quick, brutal, and can slash through most anything. Best of all it never runs low on energy.
• Sprite Companion - An indispensable personalized drone, the Sprite manages your inventory virtually, maintains your shields, seeks out hidden paths and lights the way in the darkest of times. Functionality may be expanded with new modules.
• Secondary items - You'll come across a variety of advanced weaponry, items and gear throughout your travels; Light Rail Pistols, Heavy Rifles, various hi-power explosives and enemy-aware Seeker Drones. All of these are powered by limited batteries, found scattered throughout the world.
• Defense System - A rechargeable Hard Light Diamond shield which offers total protection from attacks for a short burst of time. If timed correctly projectiles can be reflected back at enemies for extra damage. Can be upgraded to extend duration.
• Dash Module - Multi-use gear that enables a triple speed dash; can be used to evade attacks, cut across gaps and chasms, break through certain blocks and rubble and even stun enemies.
The game is looking pretty good, and as can be seen from the amount of funding it had in such a short time, other gamers agree. I like games based on the 8-bit and 16-bit era, as I grew up on them and spent so many hours playing that style of game that I am (only slightly) biased toward them. I cannot wait for more updates from them, and I might even back this project myself. What are your thoughts on this very cool looking project.