How Far Will You Go To Back This Thing?
Aboot a week ago, we covered The Long Dark, an upcoming post-apocalyptic survival game from a newly formed studio composed of people with tons of experience from several major games and studios.
I mentioned, last week, that a Kickstarter campaign was to be launched on September 16. It was September 16 yesterday, and the campaign has indeed launched. They are asking for 200.000 Canada-money by October 16, to fund their ambitious project.
"The Long Dark is a thoughtful, first-person survival simulation that emphasizes quiet exploration in a stark, yet hauntingly beautiful, post-disaster setting. The breathtakingly picturesque Pacific Northwest frames the backdrop for the drama of The Long Dark.
As Mackenzie, you will:
Risk the daily hazards of wilderness survival in this deep simulation that tracks weather, time of day, temperature, food/water, energy use/consumption, and gear condition. Fight the elements to stay alive!
Explore a beautiful but savage Northern Wilderness, searching for gear and supplies as you struggle to survive a dangerous wilderness setting where the weather can suddenly turn on you, and wildlife stalk you. The hunter becomes the hunted!
Face morally challenging scenarios that push you to your limit. Will you risk your life for the common good, or live by the adage, "every man for himself"? How far will you go to survive?
Experience a mature storyline, rich world, cast of memorable characters, and hours of narrative gameplay in the Survival Story mode with a riveting storyline that advances at your pace.
Enjoy dozens of hours of Survival Sandbox gameplay where you fight to last as long as possible across a range of survival scenarios.
Sounds pretty good, doesn't it? However, there doesn't seem to be any multiplayer component, cooperative or adverserial.
"For us, really, the mood and atmosphere is this interesting contrast between the struggle for day-to-day survival, but also believing that there is something worth surviving for in the world," creative director Raphael Van Lierop explains. It's not only about surviving an emergent situation for players, but also about looking to the future, and creating a community that can survive and thrive in the time after the great natural disaster that befalls our planet."
Frankly, it's aboot time someone made a leap forward with this genre. Aboot damn time. It's just a matter of how much you are willing to pledge. Remember, if the game only reaches $250.000, we'll get support for the Oculus Rift. You know, that thing I just wrote an article about? Casual little stretch there.
Now check your wallets! If you have some change lying around, then don't let it go to waste. The game's intentions alone warrants funding.