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Guide to Survival 3: Tomb Fighter

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By Bobfish22-02-2013

Expanding on much of what was shown in the previous video (kinda' like that expanded on the first, I see a pattern here) the Guide to Survival series offers us yet more insights into the upcoming Tomb Raider. With less than two weeks to go, we're given a short (five and a half minutes) but very detailed look into the way the combat system works. It's very slick, clearly focusing on a very stylistic approach with the various counters and environmental interactions (making a barrel explode with an arrow? Seriously?) and doing it pretty darned smoothly so far as I can tell. Again, I find myself increasingly excited for what I, initially, groaned and facepalmed at. Also, again, worth noting is all this footage is from the console iterations of the game, which bodes extremely well indeed.

We're also pleased to announce that we now have final say on what the specs will be. See below. Judging from what we've seen so far, that's actually shockingly low end. Especially considering we've also been promised some extra bells and whistles (see below...er) for the PC release. Interesting, but I don't think we need to see more, but what do you think? There's a comments section below just begging to be raided my fellow Larites.

Minimum system requirements for PC
Windows XP Service Pack 3, Windows Vista,7,8 (32bit/64bit)
DirectX 9 graphics card with 512Mb Video RAM:
- AMD Radeon HD 2600 XT
- nVidia 8600
Dual core CPU:
- AMD Athlon64 X2 2.1 Ghz (4050+)
- Intel Core2 Duo 1.86 Ghz (E6300)
1GB Memory (2GB on Vista)

Recommended system requirements for PC
Windows Vista, Windows 7 or Windows 8
DirectX 11 graphics card with 1GB Video RAM:
- AMD Radeon HD 4870
- nVidia GTX 480
Quad core CPU:
- AMD Phenom II X2 565
- Intel Core i5-750
4GB Memory

Bells and Whistles
Very high resolution textures with up to 16x the amount of data
Detail Tessellation to enhance the detail on many surfaces in the game
Higher quality shadows
High quality bokeh depth of field with near-blur
Tessellation algorithms used to smooth out geometry
Improved cloth, SSAO, quality wetness effects, and post-filter effects
LOD quality is adjustable for better quality on higher-end machines.


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