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Gone Home Goes Home

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By BloodyFanGirl03-11-2013

Did you know that critically-acclaimed game Gone Home originally started life as an Amnesia: The Dark Descent mod? Neither did I until recently. But I'm not just here to relate this bit of trivia to you. I'm here to tell you that now you can also experience this bit of trivia for yourself; you can download the original mod for yourself from Frictional Games' blog.

"I met [designer and writer Steve Gaynor] briefly at GDC this spring, and was quite amazed to hear that the very first prototype of the game was made in [Amnesia's engine]. He had mailed and asked if the engine would be possible to use for a commercial game, and got the usual response. Fortunately this did not discourage the team from continuing. It also seems like they took our advice since the final version of Gone Home is made in Unity.

"We got Steve's mail regarding HPL2 engine on the 14th of January 2012 so this prototype must have been made before that. This means the prototype is over a year and half older than the final game and made almost 5 months before the game was announced. My guess it is the first time that the ideas for the game got some sort of substance."

This along with the promised developer commentary either give Gone Home fans a few reasons to rejoice and replay. To go home back to Gone Home's routes, all you'll need to do is download the mod file from Frictional's blog and then, once that's done, put the mod file in Amnesia: The Dark Descent's 'custom_stories file directory.


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Posts: 3290

This...actually makes too much sense