E3: Survival Horror Within
With the Silent Hill franchise all but gone and the Resident Evil games turned into third person shooters, one would think the genre of survival horror games is seeing its final days.
Bethesda Softworks and Japanese developer Tango Gameworks disagree with that. Head of Tango Gameworks, Shinji Mikami - the man who helped shape the modern survival horror genre with the release of Resident Evil in 1996 - and the rest of his team, are seeking to bring back what made these games so successful to begin with. In The Evil Within, you won't constantly be resupplied with stashes of ammunition to your deadly arsenal of assault rifles and grenades. Hell, you'll be lucky if you can find a full clip for your revolver. You are instead forced to think for yourself. Do you waste precious ammunition on the thugs you encounter now, or do you save the scarce resources for later, and instead opt to use traps to stop your foes, or even sneak around and avoid the action altogether?
I'm sure you get the point. Unless you're faint of heart, you definitely need to check out the video interview embedded above. There's gameplay too.
Posted 15-06-2013, 10:34
Cylinder. Revolvers have cylinders, not clips