Dying Light Sees the Light of Day
Yo jurors! It looks like Dying Light has finally hit release. Sporting some sweet parkour, a weapon crafting system and some robust skill trees the game looks like it's delivering on the promise of being Dead Mirror's Edge Island Plus. Well...it looks like it on paper anyway.
While the game is out, we're sorry to report that we won't have a review up immediately nor will most other gaming outlets because Techland opted not to send out review codes of the game until about 12 hours before launch. While they didn't put out a review embargo, sending out codes late is even worse because with an embargo reviews can at least go live on launch day as opposed to days later.
Now, I know what you might be thinking. They must have something to hide. Well if various forums and some other media outlets are to be believed that's exactly it. A number of players and sites are reporting that while the game's performance is solid during the tutorial the frame rate tanks hard into a stuttery, hitchy, low frame rate mess as soon as the player is allowed into the game world proper. Some are reporting that the game is only effectively using a single core on the CPU. Possible workarounds have been lowering the draw distance to 50% or less and/or turning off v-sync.
The game itself appears to be solid fun but the performance currently is being reported as less than optimal in a number of places. The developers commented on the Steam forums that they believe they have the some of the issues locked down and work on fixes is forthcoming...so that confirms that there are indeed some amount of known launch issues.
What say you jurors? Are you interested in a little parkour through a zombie invested city? Or are you shambling by this title in favor of something in a better release state? Let us know in the comments.
For more news on this and other games, keep hopping over to Pixel Judge. This news is adjourned.