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Double Fine Brutally Entered the Dark Ages

By acharris7703-10-2013

Having been around for a few years, Double Fine was always looked up to by independent developers. Games like Psychonauts have always been well loved, though they made the less well received Brutal Legend as well. After Brutal Legend 2 was cancelled, the team went through some troubled times. But it was during this time, they became the studio that they are today.

Lead Programmer, Oliver Frankze, said:

"I guess they were kind of the dark ages, after Brutal Legend 2 was cancelled there was a bit of a troubled time when it wasn't quite clear what was going to happen. Microteams was formed to work on projects, trying to get fresh ideas into the company. I think the company really did what they could and they turned it around and it was actually a very risky decision to say 'well, let's just empower people to make their ideas happen,'

"Double Fine hasn't grown at all since Brutal Legend, we're still very much the same team size. In fact, we wouldn't actually be able to put more people into our building because we're maxed out. It really feels more like a family... A lot of people at Double Fine have been working there since the early days, for ten, 12 years, and it's almost impossible in the games industry to find somebody who's worked for a company for more than two years or something like that."

And now the team is working on two new Kickstarter projects, Broken Age and Massive Chalice. It is good I think to see a independent developer actually succeeding, as I have quite liked their games and wish them all the best on their projects. Leave us your comments below.

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