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Developer Isolation

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By Bobfish13-03-2014

The Creative Assembly...they're talking the talk. They really are talking the talk. Pontefract...check it out guys. Our first real, in depth look into what the alien is, from a design perspective. By which I mean, not the nuts and bolts under the hood tech talk, but ground up design. From concept all the way to implementation. And all I can say...they are really talking the talk.

Against my better judgement...they're really starting to win me over. It's not just that they're saying all of those industry buzzwords we love so much. Like adaptive AI or what the freak ever. In fact, the lack of those kinds of qualifiers is what really has my curiosity piqued. They're talking about the alien as an alien, as a tool for the story and atmosphere, rather than something to look cool. Now that, that is the attitude aliens games have been missing. Not only that, but it looks absolutely gorgeous.

Yeah, I know, that sounds really weird. But I mean from a technical perspective, and the game as a whole, not just the nine foot monstrosity trying to eat your face. That lighting, mmm mmm, I am a sucker for purdy lighting. Something the game already clearly has in spades. Which leaves me with only one, final, comment to make.

Guys.

Do not fuck it up!


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