Deliver Us From Pre-Alpha
The Kickstarter success story that garnered over a million pounds in funding for Kingdom Come: Deliverance - as sort of medieval life simulator - is finally taking shape. For those who backed the Kickstarter project with £25 or more, the "Tech Alpha" version of Deliverance is finally made playable on time as promised.
Now, this is no ordinary alpha version of the game. It's not the entire game with all of its features as far as the development has come. As laid out in a recent Kickstarter update, the tech alpha is a small scenario where you can walk around, talk to some NPCs inhabiting the local village, open doors, watch NPCs go about their daily routines, and it even has a small "quest" to get a bow. But that's really all it offers currently. And it's rather rough around the edges, too. There isn't any voice acting in place, and there aren't even facial animations for any of the dialogue. There are plenty of graphical artefacts, setting the graphics preset to "Very High" made my entire PC freeze and require a forced reboot after playing for a second, and the motion blur seems to be cranked up to 11 with no way of disabling it in-game. There is no crafting, cooking, horse riding or melee combat in the current build.
So, it's quite far from done. And quite far from an alpha you'd bother sinking a whole lot of time into, as well. But developer Warhose Studios has promised major content patches regularly, approximately every 2-3 months. If anything, this early playable is at least a nice look at things to come. And though it's in a very early state still, the village feels very welcoming, in a way that few RPGs have made me feel before. I've tried the tech alpha for a little bit already, and you can see some of the screenshots I snapped in the gallery below. We'll keep you updated as more news on the game is made public.