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Dead Steve 3, A Defence For Porting

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By Bobfish29-01-2013

Further to the disappointing, but not at all surprising, shock revelation that Dead Space 3 will be yet another port, a response has come back from Visceral's Steve Papoustis, the game's executive producer. Again, shocking news, he was heavily defensive about the decision, which is really weird. I thought we were well past all of this consoles > PC childishness. I mean, even EA have started pushing for a stronger emphasis on the advantages of high end PC gaming. With the upcoming Battlefield and Crysis 3's both boasting a hefty focus on the current Dx11 assets. I don't want to talk too much about it, because it would devolve into something far less professional than we here at Pixel Judge are comfortable with. So I will leave you with the transcript and instead encourage you to join us in the comments section below.

"It's confusing to me that this question even comes up. It's by no means any less important to us; it gets a lot of attention. The PC is a very different platform. As developers, you want to deliver an experience that's as similar as possible on different platforms. In Dead Space 2, I felt we made some great strides in terms of controls, responsiveness and even the visual improvements we got into it. We continue to evolve our games as we develop them, but we certainly don't target PC as something that's going to be significantly different. We aren't trying to create disparity in the experience that our gamers enjoy; we want to make sure everyone's having that same experience. At our studio, we've always made console games," he pointed out. "The biggest thing is we want to make sure the quality of the experience is consistent across all platforms so we don't have one userbase saying it's better on their system. The fact that we're allowing you to control the game with a mouse and keyboard immediately makes the game feel different," Papoutsis said. "Working with the community, we found some people wanted to map the controls a little differently because of disabilities and we supported that [in Dead Space 2]. It's a confusing question and I hope my answer brings a little bit of light to it. We seem a little bit discredited for the amount of effort that goes into it, quite honestly. We want it to be great on all systems, that's our approach."


Comments (4)
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Posts: 3290

Ruby does have a point. Despite being almost entirely a direct port, I thoroughly enjoyed both Dead Space and Dead Space 2. But on the other hand, it gets right on my tits how cavalier Papoustis has been about this. He's essentially saying "aww, cwy sum moar biches"

Professional that ain't.

Still getting the game though *dips head in shame*

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Posts: 240

Surprised to hear this come from part of the development team and not one of the publishers as I believe most developers would rather deliver the best experience possible for each platform, even if that means one version - such as the PC - takes more time. It would've been less surprising to hear it come from a publisher as they're generally the ones more satisfied with straight ports from console to save time.

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Posts: 1548

What an ass. Why don't you make it a quality on an iPad game then. Well he wont have me as a customer.

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Posts: 223

As long as it runs smooth and is an enjoyable experience, then you will hear no complaints from me. I've still yet to download the demo actually *powers up Xbox and heads to the marketplace*