Camelot Unchained But Not Unfunded
Camelot Unchained surpassed its $2 million Kickstarter goal and has now secured a further $3 million because of this financial triumph. From the outset it was stated that if the project reached its monumental goal of $2 million then industry veteran and co-founder of City State, Mark Jacobs, alongside various other unnamed investors, would contribute a further $3 million to the crowd funding campaign. Via press release, Mark Jacobs had the following to say about the funding campaign;
"The last 30 days have been an incredible journey. We believed there's an audience for a highly focused game like ours, which has now been proven. What we didn't expect was how our community would come together so quickly and avidly. Not only is our average pledge off the chart, our backers have been just as intensely supportive in other ways, from providing immense amounts of helpful feedback to translating information into four languages (German, French, Japanese and Korean), and more."
Never underestimate a niche MMO's die-hard fan base. When they put their minds to it, they get stuff done. The game will use an engine optimised and already battle-tested for massive battles displaying 1,000 characters made up of 12,000 polygons simultaneously duking it out at 200 (and allegedly above) frames a second. It's enough to make a gal swoon. The game will also feature a building-block crafting system allowing players to assemble segments and cells before putting them together "in nearly limitless ways."