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Bound by Sony!

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By Bobfish29-08-2013

Calm down, it isn't what you think. In fact, this is very good news. Bound by Flame is getting Sony all hot under the collar. So much so, in fact, it will be making its way to not only the PlayStation 3, but also the PlayStation 4. Now why, I hear you ask, is this a good thing for we of the Gaming Herrenvolk? Well, first of all, I don't want to hear people using that term to describe PC gaming anymore. It isn't ironic and it isn't clever, but I digress.

The positive aspects to all this are two-fold. First of all, more exposure for the game equals better sales potential. Better sales potential equals more money in Spiders' hands. More money, hopefully, creates better games. And after the success of Mar: War Logs, despite some initially mixed reviews, is already showing what Spiders are capable of pulling off with a larger budget. Just take a look at the new screenshots (oh yeah, spoiler, we have new pictures too) if you don't believe me. Self evident proof that Spiders + More Money = Awesomeness.

I love Algebra, don't you?

Anyway.

The second part of this is that the port to the more powerful PlayStation 4 architecture is strongly indicative of the game requiring more power under the hood. Which, again, is self evident from the visual fidelity of the afore mentioned screenies. It is, after all, unlikely that Sony would want a simultaneous release on two of their home gaming platforms if the differences between the two were negligable. So, here's my prediction, the PlayStation 3 will run at upper medium settings and the PlayStation 4 iteration will be a solid Enthusiast/Ultra shindig.

We, on the other hand, will have the high end settings, plus all the delicious goodness of driver/hardware accelerated bonuses such as 24xEQ anti-aliasing and the written seal of awesprroval (awesome approval) by God himself, the Mighty Gaben!

What does Gabe Newell have to do with Focus...kneel before your master heathen!

Seriously though, the game looks incredible.

"Bound by Flame lets you play a mercenary possessed by a flame demon. As a victim of this demonic influence, players will have to choose between the powers offered by their host, or to keep their humanity, developing heroic talents instead. Dangers and enemies, becoming more terrifying and fearsome in battle, will be temptations to acquire more power by giving up part of the hero's soul to the demon. Progression of the demonic influence will be reflected by the transformation of the hero's body.

Depending on the choices made by the player and the influence of the demon, some chapters will offer different scenarios and a different experience, adding important replayability to the game. Real-time battles are impressive and dynamic. If the player begins the game knowing only the basics of combat, fire magic and assassination, he will be able to specialize by unlocking and improving many skills and powers through 3 different skill trees."


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