Black Ops 2 to Use Ping and Latency for MM
In a Twitter reply by Treyarch’s Design Director, David Vonderhaar, has shed some light on how Call of Duty: Black Ops 2’ matchmaking will work. While it is unclear if this is only relevant to consoles or also applies to PC, as previously all Treyarch CoD games have used dedicated servers on PC and thus never used matchmaking. Treyarch has also confirmed that PC will still use dedicated servers as a feature.
Regardless of whether or not this applies solely to consoles or also to PC, previous CoD games have used region-based matchmaking to match players together and pick a host; this often meant you could end up with a laggy host and a ruined match time after time again. Black Ops 2 however, will use players’ ping and latency to determine who you get put together with and who will host the match. As a result, this should mean a vastly improved multiplayer experience over the previous CoD games.
Will you be getting Black Ops 2? What platform will you get it on? Does this announcement mean much for you? Share your thoughts below.