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Big Ol' Planetside 2 Patch Incoming

By JcDent10-01-2013

Planetside 2, the F2P sci-fi MMOFPS, is gearing up for a major patch come 30th of January. They're going to improve a lot of things and, as they admit themselves, fix a lot of bugs. Here's the list of planned changes - sans the bugs, since they don't list it themselves:

General performance increases, particularly for lower end GPUs (JcDent: useful since the game hogs resources)

Experience (XP) system enhancements:

Dynamic XP system for player kills, players who have more kills on their current life are worth more XP. (JcDent: this is awesome and, shall we say, realistic! Prevents camping spawns, too)

Freshly spawned players will be worth a fraction of the current kill reward.

Partial damage XP for dealing damage to vehicles that you don't end up killing (JcDent: much like in Battlefield 3, I guess)

Population XP / Resource bonus moved over to continent population instead of global (JcDent: to combat instances where one faction just flood the continent with troops)

Better display of XP sources for things like defensive bonuses & population bonuses

*Rebalancing of XP rewards to help support tasks (JcDent: I hope this means medics!)

Server transfer token available in Depot

UI changes to emphasize score per minute as a primary metric of player comparison (JcDent: Not an issue for me since I suck)

Sortable columns on outfit management & addition of "last online" column

New weapon type for all empires: SMG (JcDent: and you though CQC was already hell...)

Short period of invulnerability will be added to freshly spawned / revived players - breaks upon game actions such as entering a vehicle or using a weapon. (JcDent:WHOOOO FUCK YEAH WHOOOOO)

Dynamic / player configurable colors for minimap & overhead indicators for enemies, friendlies, and squads within a platoon

New Hot Spot system that displays where active fights are occurring on the map (JcDent: EXTREMELY useful)

New spawn buildings with more exits, protected balconies and easy roof access to make them less campable. (JcDent: Finally! Spawn room camping is one of the worst experience in the game, for both sides involved)

Tunnel systems for amp and tech facilities to give access from spawn rooms to interior of bases and base walls without having to go above ground.

Making MAXes render more reliably at long distances for players in vehicles (JcDent: hopes that draws fire away from stupid single medics)

AA improvements, notably flak changes for turrets and skyguards, giving them some better ability to aim, although not drastically impacting their DPS.(JcDent: I'd complain if I could fly. I can't)

Fixes to missiles so that they more reliably detonate and actually blow stuff up. (JcDent: heavies to be overjoyed, tankers to be butthurt)

Air vehicle weapon tweaks

Increases to reload speed for certain HE ground vehicle weapons

And of course... lots of bug fixes

Hell yeah, can't wait. The Planetside 2 devs note that if a thing is not mentioned here, it doesn't mean it's not considered or a priority, so please keep your whining in comments (here and everywhere on the net) to a minimum. Of course, our readers are of a sturdy, non-whiney sort. The sort that... plays Planetside 2!

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