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Berlin Campaign Detailed, Saving Still An Issue

By MrJenssen20-08-2013

In a recent update to Shadowrun Returns' Kickstarter page, Harebrained Schemes have given some more detail about their upcoming Berlin Campaign, one of the biggest stretch goals for the Kickstarter project.

Though the original intention was to basically just be "more of the same" and ship it in October, they've shifted focus slightly after hearing the feedback to the actual game from users and reviewers alike.

"We've decided to spend more time on Berlin to create an experience closer to the size of Dead Man's Switch. A story of that scope will take longer, so we're targeting January for its release."

In addition to making it bigger, they also want to make it more open-ended than the original game was, giving players more decisions to make and optional paths to go down.

"Here are the key ideas driving Berlin pre-production right now:

*A more flexible main story arc - choose which runs to complete first, and which factions to complete objectives for

*More depth to the NPC runner characters

*New weapons, outfits, portraits, music, and enemies - including more magical creatures

*Improved Physical Adept gameplay - along with additions for some of the other existing archetypes

*A European city with a very different look, "vibe", and cast of characters

*A story that highlights the compelling themes of the Shadowrun: Germany sourcebook


Well, that sounds good! The best part is, those who helped kickstart the game get this campaign free of charge. So really, it's like getting two great RPGs for the price of one. Not too shabby! But what of the bugs and other issues that still haven't been ironed out?

"Beyond working on bug fixes, translations, Linux, and finishing the tablet versions of the game, the engineering team has been investigating improvements to our save game functionality. We are aware that there are a number of people who would like the ability to save in the middle of scenes. However, we also know that adding this feature would involve major changes to the core infrastructure of the game."

Though it's apparently too early for Harebrained Schemes to be specific about what they're going to do about the sometimes frustrating auto-save mechanic currently employed by the game, they promise to get back to us with more information in the coming weeks. Let's hope they find a good solution that benefits us all in the end, so that we can start getting excited for the Berlin campaign without having to worry about progress being lost due to game crashes or bad planning on the player's side.

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