Assassins Creed 3: The Lore Must Go On
Not much has been said about the Multiplayer of the upcoming sequel in the Assassins Creed franchise and while it has been an integral part of the series since Brotherhood, Ubisoft seems to think that showing us how Connor can climb trees, will quell our interest. As such, we only got to see two game modes at Gamescom; Wolfpack and Domination - the former being a wave based co-op where players hunt down specific targets with alternating behaviours and the latter being your standard four-on-four competitive match.
With the deadline for release coming ever closer, Ubisoft has announced that Multiplayer will indeed play a significant role in both the game and the Assassins Creed lore itself. Apparently Abstergo has given humanity free access to the Animus and the hordes of role-players, that are sure to fulfil their dream to travel into the mythical past, will obviously make great consumers. Why Abstergo has released the Animus to the public, except maybe for the financial reasons, is not yet answered. However and I think this goes without saying, an ‘evil’ organization such as App…erm, Abstergo must have its motives.
Ubisoft claims they will develop the story and bring out content such as new challenges every month, rewarding the player for his progress. While this is an excellent way to ensure the longevity of the game, keep us gamers engaged and provide lots of fun for those that like to go stabby-stabby, cynical me can’t come over the suspicion that Ubisoft is simply unsure on what to do with its MP and where to go after Assassins Creed 3.
The environment itself will also play a more significant role during your Multiplayer experience. With sudden thunderstorms and blizzards having an impact upon your vision and stealth, objects such as bottles can be used as weapons for the more pragmatic among us.
There you have it folks – the quasi-silence on Assassins Creed 3 Multiplayer has finally broken. As always, if you have any remarks or ideas, you know where to comment.