An Eternity of Waiting
Pillars of Eternity - the game previously known as Project Eternity - looks to be coming along nicely. However, it's not coming along fast enough to meet the projections of the planned release date, according to project lead Josh Sawyer. Speaking to Eurogamer, Sawyer said:
'When we started with a million-dollar budget and a relatively modest game with five classes, that was assuming if we get $1m we can make this game and we'll probably get it done by April. We got almost four-times as much money and that's a much bigger game, and that doesn't mean that immediately we just dump four-times as many people on it and it also gets done in April. There's a lot more stuff to do.'
He also went on to say that they're not wanting to put a definite date down, and they plan to release the eventual beta build into Steam's Early Access, following in the footsteps of InXile's Wasteland 2.
And speaking of InXile, the latest developer diary for Torment has revealed that Obsidian will be licencing the technology behind Eternity to the Torment team. Torment lead Kevin Saunders described the collaboration, saying 'Torment's code base will thus include the most relevant components of PE's technology and Wasteland 2's...It provides us with a stronger starting point for certain game systems and pipelines...this means we will have more resources to invest on other aspects of the game, allowing us to achieve a higher quality overall.'