A Passionless Biehn
Michael Biehn, who should need no introduction by this point, has opened up to Game Informer as part of their article on the story behind Far Cry 3: Blood Dragon, and dropped in some interesting comments about the differences between the two major projects he's been involved with in recent times.
Of Aliens: Colonial Marines, Biehn has declared that it "wasn't fun at all" and that the whole project "seemed kind of passionless." He went on to explain that "in movies, television, and the gaming world, you get some people that are really, really passionate, and some people that are just going through the paces. They think that because they have a brand name they're going to get a hit game or hit movie out of it. That certainly was the situation on [Aliens: Colonial Marines]."
In contrast, Biehn had a lot of good comments about the development of Blood Dragon, particularly the hands on approach of Creative Director Dean Evans, saying that "Dean is such an interesting and creative presence, he has such energy and such passion.... He was talking to me about the game and the fact that it was an '80s throwback, and there would be a lot of lines that were Arnold Schwarzenegger-like, that were [Sylvester] Stallone-like, Bruce Willis, myself. Those kind of lines, that kind of vibe, and the fact that it was going to be a throwback to the '80s was something that I thought was interesting. But really it was his passion, man. You just can't say no to him."
It's always interesting to see the internal differences between studios - and as a writer I can attest that the work is a lot more interesting when I'm writing about something that I'm passionate about - and I think that we've hit upon the reason behind why Blood Dragon was so well received, and Colonial Marines so reviled.