A Not so Titanic Player Count

Titanfall is one of the most highly anticipated titles of the year, however a lot of concerns have arisen over its multiplayer user cap. With games nowadays hitting 64 player games, Titanfall has capped its experience at a meagre 12 which is slightly disappointing. However, Vince Zampella, Studio Head at Respawn Entertainment, has been working tirelessly on social media sites to calm the worries of the masses.
@MrClutch514 @Respawn 6v6 is max player count. Turned out to be the best balance with ai for us.
— Vince Zampella (@VinceZampella) January 8, 2014
Whilst this player cap has been in place during its initial demos, people who have only just learned about it were far from happy.
@XXMACGUYVERXX @Respawn a 6v6 game can be a crazy experience, very fun.
— Vince Zampella (@VinceZampella) January 8, 2014
Zampella reminded people that whilst the human player count was only limited to 6v6, there were still AI guards and Titans to consider.
@Dzelly_igr that's humans only count. There are lots of ai, everyone can have a Titan in follow or guard mode too.
— Vince Zampella (@VinceZampella) January 8, 2014
Oddly enough, Zampella even went as far as flat out stating, if you want a game with a higher player count there are plenty of other titles on the market. Whilst this may not have been a fantastic move for marketing, it shows some real balls.
Dk05, a representitive from Respawn Entertainment wrote the following in response to the concerns over the player limitations.
“Lots of armchair game designing going on in here. I’d suggest playing before judging a something as insignificant as a number in a vacuum.
Vince is right – we tried a huge amount of playercounts (all the way down to 1v1 and up quite high) and designed the maps, gameplay mechanics, and entire experience around which played best. If anyone wants to chase the numbers game, perhaps we’re not the experience they’re after? I dunno.
And FYI, for amount of stuff happening at once in a map you’ll be hard pressed to find a game that keeps the action higher. I literally have to stop playing every few rounds because my heart just can’t take it some times. Remember, you can get out of your Titan and let it roam on AI mode – meaning there can be 12 Pilots wallrunning around, 12 Titans stomping below, and dozens of AI doing their thing.
Oh, and I keep seeing people thinking we’ve got “bots” when we talk about AI. Thats not how they are. The AI in Titanfall are not replacements for human players. Our playercount is not 6v6 because of AI – AI play their own role in the game and are a different class of character in the game.
Can’t wait! Only a couple months until speculative threads like this are gone and people are actually talking about their experiences with the game. Its truly fun stuff, and I hope everyone at least gives it a try.”
The Titans finally Fall on 11th March 2014 on PC, Xbox One, and Xbox 360.
Posted 09-01-2014, 02:55
"I’d suggest playing before judging a something as insignificant as a number in a vacuum"
Great idea. Because hyping a game before release only works one way! We either get excited or shut up! I'm sure no one will take advantage.
I'm sorry, but you're gonna have to accept that some people are skeptical. Of course we can judge something about a game before we've played it. Otherwise, we'd all have to buy crappy games to truly know they're crappy. And we can't afford to buy every game in existence, just to find out if it's worth buying.
Posted 09-01-2014, 02:41
Well, the larger maps on Battlefield can seem empty even with 64 players. Some maps can be fun with more players in a different way.
Posted 09-01-2014, 00:35
I don't mind. I never play on 64 player battlefield 4 servers because its too hectic and you always get hot in the back. Also this makes it a "standout" from CoD AND BF4.