A Bewitching Development
After the gloriously enigmatic concept images that popped up yesterday, we're back with the full skinny. Dishonored is getting witches. Along with more, this time in game, images we can also reveal key plot points and some rather exciting new gameplay features. Which include new abilities and equipment, new environments and confirmation that The Brigmore Witches will directly continue from the previous outing with Daud.
In The Brigmore Witches, continue your journey as the legendary assassin, Daud, and bring his twisted narrative that began with The Knife of Dunwall to a close. After discovering the identity and intentions of Delilah, the leader of the Brigmore Witch coven, you set out to disrupt her from completing a powerful ritual that will spell your doom. Having already been betrayed by your lieutenant, Billie Lurk, you must rely on feuding gang factions—the Dead Eels and the Hatters—to negotiate your way through previously unseen districts of Dunwall en route to Delilah's stronghold. Regardless of the way you reach your destination, one thing is for certain – you will finally answer for your treacherous actions and fall before the mercy, or punishment, of the Royal Bodyguard and Assassin, Corvo Attano. Additionally, your power, weapon and item upgrades, Chaos level, and player actions from The Knife of Dunwall will carry over via a compatible save file option.
New Powers, Weapons and Gadgets
The mark of the Outsider empowers you with unique supernatural abilities. Quickly draw your enemies towards you and suspend them helplessly in air or use them as a human shield with 'Pull'. Call upon the Whalers to assist in combat with 'Summon Assassin' and track down hidden Runes and Bone Charms with 'Void Gaze'. To aid in your dangerous exploits your customized arsenal of weapons and gadgets will include Chokedust to daze your enemies, whale oil-powered Stun Mines to shock your targets, and a concealed Wristbow to launch sleep darts and explosive bolts.
Explore More of Dunwall
Make your way through Draper's Ward and explore its streets, hazardous sewers and the two rival gangs' home bases: the textile mills and the boat docks. Revisit the rotting Coldridge Prison, which you must infiltrate in order to free the dangerous but imprisoned leader of the Dead Eels gang. Finally, attack the gothic Brigmore Manor, where Delilah and her Brigmore Witches dwell and await your reckoning.
Unfortunately, this will also be the final DLC for the game. But is that such a bad thing? After all, the last DLC chapter means two things. It does, of course, mean that there will be no new content added to the existing game. But it can also mean the imminent announcement of a full sequel. Will that be the next step? For now, how about we take a look at those screenshots and waiting with eager fingers itching to get our hands on that witch!