10 Things Ubi Want to Tell You About Blacklist
Ubisoft really want you to be hyped up about their 2013 line-up, if the near avalanche of info coming down the pipe on a near daily basis is an indication. The company's own, and fabulously titled, Ubiblog just upped a rather hefty "preview" titled 'Ten Tidbits from Three Hours of Splinter Cell Blacklist', replete with dated verbiage that only your aging-but-still-wants-to-be-hip uncle would use such as "mad skills", "hardcore" and "peace out" (shudders).
Anyway, it's a fairly long read and I understand how that might be a daunting task for those of you on the rush (*cough*...lazy) so I'll just highlight the bits that are ACTUALLY worth highlighting...
1. The game will apparently push you more towards the stealthy approach by default, which is highly contradictory to how Ubisoft originally revealed the game all those months ago. It's somewhat reassuring of course that the game will be in line with the rest of the series in that it will encourage the player to try and avoid conflict as much as possible.
2. The game's main hub in between missions, an aircraft called The Paladin, will be upgradable, specifically each room or department of the flying fortress. Upgrading will yield rewards on the field, for example, "Upgrading the Infirmary will make Sam and Briggs' health regenerate faster in single-player and co-op."
3. Some enemies will require a bit of elbow grease to take down as opposed to your usual thugs, "heavily armored" guards will be a bitch to kill head on and a more mediated and stealthier approach is cautioned to subdue them effectively.
4. YOU CAN NOW HIDE BODIES!
Well, this was pretty much all that piqued my interest, feel free to go through the whole post yourselves and rage over the really essential bit of info that I glossed over and bring my Splinter Cell/stealth game credibility into question.
Peace out. (shudders)