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The Last Tinker: City of Colors

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By acharris7720-04-2014
Grawne (editor)
The Last Tinker: City of Colors

The Defence

Developer:
Mimimi Productions
Publisher:
Unity Games
Genre:
Adventure, Indie, Platformer
Release Date:
Summer 2014

The Prosecution

CPU:
Intel Core 2 Duo 2.2 GHz
AMD equivalent
VGA:
Nvidia equivalent
AMD Radeon HD 4550
RAM:
1 GB
HDD:
1 GB
DirectX:
9.0c

My first reaction upon launching The Last Tinker: City of Colours was astonishment. The world is vibrant and beautiful, being made up of bright shades of almost every hue. According to the developers Mimimi Productions, the game’s inspiration comes from classic console games like Jax and Daxter and Legend of Zelda. I only played a preview build, so the final game will likely offer much more.

The world of The Last Tinker, is inhabited by various factions. Tensions between factions have resulted in voluntary segregation, where each faction maintains its own territory. There are however, unaligned individuals living on the outskirts of the game’s world, where they manage to co-exist peacefully.

7 vs 1. I had worse odds.

7 vs 1. I had worse odds.

This is where you enter the fray. You take control of Koru, whose job it is to go around and bring peace to the warring factions. As you progress you will learn various abilities that allow you manipulate the emotions of the inhabitants. These abilities are represented by acquired objects in primary colors. Red encourages aggression, green brings fear, and blue introduces grief. The short preview does not really reveal much of the combat side of the game. The above emotional states should make for some interesting strategies in the future within the combat system if the developer decides to incorporate them.

Movement through the world is very smooth, both in during combat and in physically moving around the map. When fighting, the simple combo system is simple and intuitive. Stringing together dodge-rolls with striking attacks so you can take out groups of enemies with ease. Luckily, during all this jumping around, the camera does a good job of keeping up with the action and never feels clumsy or gets in the way. Being that The Last Tinker is designed to play like a platform game, it is surprising that there is no jump button. Instead of a player-directed jump, you hold down the run button and the character automatically leaps across obstacles in the direction you point him.

Look ma, no hands.

Look ma, no hands.

The puzzles that you must solve are clever. You also take on quests to aid your companions. One such quest requires you to activate pads so that mushrooms will grow. This is achieved with a massive mushroom-like character that you must lead around by whistling. You must work out how to get him to the various pads, by navigating around objects with low clearance or by lowering a bridge over the water to allow you to pass. While not a complicated affair, it does feel good when you manage to work out how to get the big guy to the next pad.

The graphics are simply beautiful. The world itself is supposed to be made out of cardboard, and the texture of objects make them feel extremely detailed. The game’s colour scheme gives the sense you are watching an animated film. The game was so much fun that the hour or so I spent playing only felt like 10 minutes. If this is any indication of the final product, then the decision to purchase Tinker when it releases sometime later this year will be an easy one.

Comments (1)
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Posts: 297

Too bad Tinkerbell isn't the main character..

It's been too long since the Neverland times.