State Of Decay Early Access In "A Couple Of Weeks"
State of Decay, that open-world zombie survival ga -no no no wai-wai-wai-wait! Don't leave just yet! Yes, State of Decay is yet ANOTHER zombie survival game, but it's actually not all that bad! Well I wouldn't know, but that's what reviewers and Xbox 360 gamers have told me. It's an open world zombie survival game released on the Xbox 360 earlier this year, that despite its mediocre technical achievements, has been praised for being about more than just the immediate survival aspect. It's also about resource management, priorities, making decisions and building communities after the zombie apocalypse. Bashing zombie brains takes up its amount of space too, of course, but it's not the ONLY thing you'll be doing.
Anyway, though the game has been in the works for PC, it's never been sure when it'll actually be ready to hit our beloved system-O-preference. But now, it seems there's finally some more clear light at the end of the tunnel. Through a post on Facebook, developer Undead Labs have stated that they're getting pretty close to release. Though they haven't decided on a specific date for the full game yet, they're planning on releasing the game in some limited capacity on Steam's Early Access program soon.
"We will be launching the controller-only version on Steam as part of their Early Access thing in a couple weeks or so - please note that I can't control the exact date, and I don't have one to give you. Then comes Sandbox (still testing, so again, I don't have an exact date), and before the year is out, the full mouse and keyboard PC version on Steam."
Now you might be asking yourself, why early access? Isn't the game out on the Xbox already? Isn't it just a matter of porting it to the PC? Well, that's likely what they're doing. But why not get a little extra funding while working on it, as well as give fans a way to try the game out before release? If you read the reviews, one of the biggest downsides to State of Decay on the Xbox 360 was that the graphics were rather unimpressive, animations were a tad stiff, and the combat mechanics could use some work. I don't think it's a bad thing that Undead Labs are taking their time with this, making sure it's the best port they can bring out.