Europa Universalis to Expand With Wealth of Nations
Europa Universalis IV is a game of personal unions, peasant rebellions and, since the Conquest of Paradise DLC, exploration of randomly generated American continent. But the Paradox lads (and probably a few lasses) aren't sitting idle we have now been promised the Wealth of Nations DLC. As the name implies, the DLC will focus on all implements of making money: setting up trade conflicts, hiring privateers to hit enemy shipping, declaring a port as trade capital of the nation and forming the East India Company.
The full list, on the website, goes as follows:
Use covert diplomatic action to create trade conflicts: Bring out your negotiating skills and explore new diplomatic ways to justify and force trade conflicts against your competition
Steal from your competitors with the use of privateers: Dare to hire privateers that will steal trade from your competitors by leaching trade into a pirate nation. But if you do, know that this will increase the risk of war since your competitors will have a just cause for war.
Create a new trade capital & strengthen your trade: Designate a specific port as your main trade capital, separately from your country's capital, in a coastal province within the same continent.
Improved trading in inland nodes: Merchants placed in inland trade nodes gets increased bonus in proportion to your country's trade efficiency and will increase your possibilities to trade in faraway inland trade nodes.
Establish East India Companies: Strengthen your trade network and reach faraway lands by establishing East India Companies.
Now, imagine how crazy things would get if you managed to establish East India Companies as a Native American ruler. Well, to find out if that's possible, you'll have wait till „Q2 2014", which is pretty soon.