Double Vision at Half the Speed
The Oculus Rift has the potential to be a game changer (pun unintended) for the PC landscape but reports of the VR headset's proclivity to give the user motion sickness is a worrying notion to some; it's a good thing then that the company is really putting it's time into combating that very problem. In a new development Oculus founder Palmer Luckey thinks that the key to solving the motion sickness from VR is to rethink the way movement itself works in video games.
Speaking to TechRadar Luckey said:
"The run speed in Unreal Tournament 3 is something like 30 miles an hour and instant acceleration backward 40 miles an hour...the human body does not handle it well."
Luckey also claimed that some existing test builds "for some content completely eliminate motion sickness," while also claiming that for some it just takes more time than usual to get acclimated to the device. On the notion of Oculus Rift making an appearance over at the other side of the Styx at console-land, Luckey said:
"The problem with consoles in general is that once they come out they're locked to a certain spec for a long, long time..."
"We're trying to make the best virtual reality device in the world and we want to continue to innovate and upgrade every year—continue making progress internally—and whenever we make big jumps we want to push that to the public..."
"...consoles are too limited for what we want to do."
So there you have it folks, the secret ingredient to eliminating motion sickness from VR, motion itself, controlling it that is.